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Robert Steel vs Robert Macdonald Ross
"Nerves of Steel" (game of the day Oct-05-2006)
Casual game (1884), Calcutta IND
Vienna Game: Vienna Gambit. Steinitz Gambit Zukertort Defense (C25)  ·  1/2-1/2

ANALYSIS [x]

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Kibitzer's Corner
< Earlier Kibitzing  · PAGE 1 OF 3 ·  Later Kibitzing>
May-06-03
Premium Chessgames Member
  Honza Cervenka: Unbelievable game!
May-06-03  MoonlitKnight: Wow! Steel really deserved his name. He seemingly feared nothing.
May-06-03
Premium Chessgames Member
  Honza Cervenka: Could black save the game playing 25...Rc8? I don't see anything better than 26.Bb6+ Kb8 27.Ba7+ Kc7 28.Bb6+ =
May-06-03  crafty: 25. ... ♖c8 26. ♗b6+ ♔b8 27. ♗a7+ ♔c7 28. ♗b6+ =   (eval 0.00; depth 15 ply; 150M nodes)
Feb-09-04  mack: Thank God for the random game feature.
Feb-09-04  Catfriend: I can't believe that... Amasing. Is it a real game? Even if it's a composed one, it's beautifully done!
Feb-09-04  Kenkaku: It seems that Steel views the king as a piece to be utilized in the attack more than any other player I've ever heard of.
Feb-09-04  fatbaldguy: Funny how Steel's record in this database is 1-5 - but that "1" is the one that shines. To my (limited) knowledged this is the most unique king hunt of all time, in that the king sudddenly became the hunter.
Feb-09-04  clendenon: this is a fantastic game.
Feb-14-04  aragorn69: Here is what Tim KrabbĂ© unearthed about this game :

"Recently, the Dutch master Gerard Welling pointed out to me that a very famous game, a classic case of audacity, has in fact never been played. [...]

"With such a game, who would care that White's stroke of fantasy is far from perfect - for one thing, 25...Rd8 gives White an - immediately decisive - advantage for the first time in the whole game; 25...Bc8! forces the repetition Bb6+, Ba7+ etc.

"Also, instead of 20...f6 which allows this draw, 20...Rd5 is winning, as was demonstrated by Shipley in a match game against Morgan in 1891. The Steinitz Gambit was subject to extensive analysis in those days, which had already made me wonder whether Steel - NN (the nameless victim adds to the suspicion) couldn't have been a brilliant analytical discovery instead of a real game. And indeed, as Gerard Welling demonstrates convincingly, the game has never been played.

"In the first issue of Steinitz' 'The International Chess Magazine' (January 1885), under the heading 'Chess in Calcutta', there is a game between 'two well known strong amateurs of that city'. The 'elegant and instructive game' Steel - Ross which then follows is, except for a transposition of moves 22 and 23, the same as Steel - NN. At that point, it deviates with: 24.Bc5 Rd8 25.Ra7+ 'and draws by perpetual check'. "The existence of this game Steel - Ross alone, makes it unlikely that Steel could have played almost exactly the same game one year later, again in Calcutta, where the chess community must have been small. But when he browsed further, Gerard Welling found more. In the January 1888 issue of Steinitz' magazine there was, under the caption 'A variation of the Steinitz Gambit', a reader's letter by Steel himself, dated: Calcutta, November 1st, 1887.

" 'I have been amusing myself,' Steel writes, 'with analyzing further a remarkable variation of the Steinitz Gambit, of which you published an illustration in the first number of Vol. I of your Magazine, which had occurred in a game at this opening between Mr. Ross and myself. That game was drawn, but I am inclined to think I had a forced win. The position is one of extraordinary interest and difficulty, and I think the analysis will please your readers, many of whom enjoy fireworks.'

"Steel's forced win is based on two variations. The first is (see above, in Steel - NN): 23...Qxb2 24.Bc5, when Black will have to give his Queen for the Bb5, after which White has, according to Steel, a won ending with Bishops of opposite colors. And against Ross' 23...Qxh1, Steel had an improvement over his 24.Bc5 against Ross, which he notes almost offhandedly: 'If 23...Qxh1; 24.Ba7+ Kc7 25.Bc5 Rd8 26.Ka7, and wins.' "That remark is the crown witness: a move given by Steel as analysis in 1887, cannot have been played by him in a game in 1886.

"The Honourable Robert Steel (1839-1903) was one of 15 members of the 'Council of India', the body that governed the colony. He must have done much to further British chess, but to him, his immortal game was only a remark in his own analysis.

"How that remark became an immortal game would be interesting to know."

Feb-14-04  aragorn69: The source is http://www.xs4all.nl/~timkr/chess2/... and the piece has a swell title : "Oh, Calcutta" ...
Nov-30-04  sourcerer: black's a5 was meant for mate in two(2)
the king was blocked of it's flight square b4 after Ne4+ follwed by the Bishop checkmate?!steel played the subtle Nxc7 to avoid this!!
Feb-24-05  aw1988: Holy god. White gives up almost every piece, marches his king to a7 and wins with a pair of bishops and a pawn.
Jul-07-05  TheSlid: This game was analysed by Bill Hartston in the British Chess Magazine in the early 1970's. "Bring Back the Steinitz Gambit!" was the title of the article.
Jul-07-05  ranchogrande: and as such good old William demonstrated that the King was actually strong piece !..:)
Jul-22-05  Montreal1666: <And indeed, as Gerard Welling demonstrates convincingly, the game has never been played.> No kidding!!!!

Even before move 22 you cannot call this a chess game!!

Jul-24-05  Giearth: OMG! What a game!
Mar-01-06  DeepBlade: Nerves of ''Steel''
Sep-25-06
Premium Chessgames Member
  Domdaniel: In the 1980s this was one of 50 'master games' bundled with the Psion Chess program for the Apple Mac. I'm intrigued to finally learn the story behind it.
Oct-05-06  Confuse: if this game was played 100 years later I would faint dead. : )
Oct-05-06
Premium Chessgames Member
  al wazir: Surely 13...Ne5 wins for black: 14. Kb3 Be6+ 15. c4 Bb6 16. Qc2 Bf5 17. Bd3 Nc5+ 16. dxc5 Rxd3+ (or Bxd3).
Oct-05-06  johnnyfroaction: Anyone remember the game "Marble madness" for the nintendo entertainment center? you had to control a marble over various terrains using the direction pad, and if you were going down a hill, you had to hold back to act as a break preventing your fall off of the cliff, the opposite for going up. i am getting to the point. after four or five levels of getting used to the physics, you would reach a new level that stated at the beginning "everything you know is wrong!" in which case going up the hills was just like going down them and vice versa. and in the game above, everything you know is wrong. but so right.
Oct-05-06  khense: I'll fully annotate this game someday when I'm in jail (with lots of time).
Oct-05-06  VargPOD: These kinds of games shouldn't be studied or annotated, just admired. Pure art!
Oct-05-06  Microbe: WOW! You sure don't see that every day do you? Unbelieveable!
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