Feb-12-13 | | wordfunph: this young man drew his game against Kramnik in 2011 Moscow simul. |
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Aug-19-16 | | BIDMONFA: Maksim Vavulin VAVULIN, Maksim
http://www.bidmonfa.com/vavulin_mak...
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Dec-17-17 | | sonia91: This IM just became the new European rapid champion! |
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Dec-17-17 | | siggemannen: Not a shabby rating for an FM.
Congrats Maksim! |
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Dec-17-17 | | wtpy: Just won European Rapid Championship. Predict he will be GM soon, |
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Dec-18-17 | | notyetagm: <wtpy: Just won European Rapid Championship. Predict he will be GM soon,> European Rapid Championship (2017) European Rapid Championship (2017)/Maksim Vavulin |
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Dec-18-17 | | WorstPlayerEver: Rating system is a mess. Yin Hao is the highest rated IM 2587, but he did not play since 2001. |
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Dec-22-17 | | Sularus: congrats on winning the european rapid! |
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Dec-23-17 | | PhilFeeley: <WorstPlayerEver> Not necessarily. Rating over 2500 is only one criteria for the GM title. You must also play in tournaments with lots of countries represented and beat 3 GMs along the way. Seems reasonable to me. Perhaps Yin Hao didn't accomplish all the requirements. |
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Dec-23-17 | | WorstPlayerEver: <PhilFeeley>
I actually meant that players should have no rating after being not active for a while. Let's say 3 years. So one should play once in a while to maintain their rating. Seems reasonable, not? |
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Dec-23-17 | | zanzibar: I think Glicko ratings (vs. ELO ratings) have a built-in adjustment of the RD for inactive players: <"The RD itself decreases after playing a game, but it will increase slowly over time of inactivity."> https://en.wikipedia.org/wiki/Glick... I think another improvement would be a slow decay of inactive player ratings. Might be perhaps better than a fixed cutoff date. I agree with the sentiment that a rating needs to be defended to be maintained. . |
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Dec-23-17 | | WorstPlayerEver: <zanzibar>
Unless a player is not able to play, it seems that players have the option to put their value on hold for too long.I would go even further; to conform to the rating system there should be an award for the player who played more games than another player during period x. This way things would look more professional. Because extreme difference in performance rate between players over period x could be solved by matter of compensation. In that case we can speak of time/game frequency of a player. A simple factor to implement. Also the definition of the 'active player' becomes more transparent. One could apply this formula on recent chess competition statistics in Excel, for example. To define the correlation between frequency of performance and ELO rating. With the intention to compensate the more active player and express this as bonus ELO points. And to determine what is the (average) activity factor per player in each ELO segment. At the end of each year a player has their ELO rating 'corrected.' Obviously, I have based my observations on other sports. And applied the concept of annual promotion/relegation on ELO rating this way. Considered that the chess world is like a little baby. And babies usually have to grow up, I think I better get me some dinner by now. |
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Dec-23-17 | | zanzibar: OK <WPE>, I'll have to reread that one. But I'm immediately struck by the tension between a rating system accurately reflecting a player's strength, versus their activity. Clearly an inactive player couldn't beef if their rating slowly decayed away, but a 2800 super-GM who plays 5 games/month vs. one who plays 10 games/month? Normally the reward for activity, at least for the very best, is the ability to accumulate rating points faster than a less active but equally strong player. Since rating changes involve the RD, and it is also dynamic, this gets very technical. |
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Dec-24-17 | | WorstPlayerEver: <zanzibar>
Yes, it's more complicated than I thought; I can't apply compensation on old statistics really, because the players must be aware of a change in system first; to test that system under proper conditions. I didn't think so far ahead when I wrote my previous posts. My excuses. |
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Dec-24-17 | | zanzibar: <WPE> no problems, I agree with your sentiment that active players should be rewarded somehow - even if it's not technically feasible. It's funny, the rating system has compromises built into it, somewhat related to this issue. E.g. you want a large RD for young players in order to allow quick rating climbs for new players without a lot of games. But very active players get decreasing RD's in order to damp down rating changes (the idea being that their ratings are well established and so any given win/loss should count for less). So I suppose the system's reward is the more you play the less you lose. Trouble is, the more you play the less you win. Rating points, that is. This suggests maybe building in an RD(-)/RD(+) asymmetry - but that could just be a "bad" idea. Of course, sometimes even "bad" ideas turn out to be good ones! |
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Dec-29-17 | | siggemannen: I played a lot on FICS that uses Glicko formula and it has it's up and downsides. It's quite easy to sit and watch your RD grow and cherry pick your opponents for small eek wins.
Also, it was quite easy to get really big jumps after months of inactivity.
But perhaps the formula could be improved to get lesser effect of inactivity and playing lower rated opponents. In general i think Glicko led to lower average ratings (comparing to other servers not using Glicko) |
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Oct-12-18 | | sonia91: GM title approved in Batumi:
https://www.fide.com/component/cont... While still an IM, Vavulin peaked at 2604(!). |
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