Aug-07-24
 | | keypusher: The site SF annotations for the game are completely crazy, as <MarcBernstein> noted. 11.Bxf7+, 13.Bxe7, 14.Ng5+, and 15.Nf4+ all get question marks, even though they're all good moves and White has a completely won position at the end of the sequence. After 12....Re8 it should wind up even, as <andrea_volponi> pointed out. But after 12....Nac6 White was a little better, and after 14....Kg6 Black was dead lost. As <offramp> showed, 21.Qd1+ is just a slightly longer mate than 21.Rac1! would have been, but after 22.Qc2+ the engine suddenly shows 0.00. After multiple repetitions, Chigorin finally decides to win the queen (31.Rad1+?), but Gunsberg obviously gets way too much for it. Chigorin was a great player, but...never give up hope when you're playing him. If this position was presented as a puzzle:
 click for larger viewFirst of all, it wouldn't be a very good puzzle, because Rac1, Qd1+, Qf3, Re3 and probably several other moves all win. I bet a lot of us would find 21.Rac1, because it's such a great puzzle move and the king is so comically helpless. But there is still a little bit you have to see: 21....Kd5 (which Black should have played on move 20) and then quickest is 22.Qf7+ Be6 23.Qf3+ Kd4 24.Qd1#. Not completely obvious. And then there's also 21....Bf5, when 21.Qh4+ forces a quick mate but 21.Qd1+ is a little tricky: 21....Bd3 22.Re3 Kd5 and now White has to find 23.Qb3+. When you're playing a high-stakes game, as opposed to solving a puzzle on your phone, it's harder to pass up a check. And 21.Qd1+ is also completely winning, but the mate is longer and trickier, and it takes just one more mistake to lose it. And anyway, who would believe that this position (after 22.Qc2+ Kd5) isn't completely won for White?  click for larger viewBut once the king gets to e6 he can survive, and Black has a huge material advantage: after 23.Rad1+? Ke6 24.Qc4+ even 24....Qd5 is playable, though of course 24....Nd5 is a lot stronger. Going back to the opening, White doesn't have to go all in at move 11. Just 11.Bd3 0-0 and any of d4-d5, h2-h3 or Nc3-d5 should lead to an interesting game. See also W Pollock vs Chigorin, 1895. |
Aug-07-24
 | | Honza Cervenka: <keypusher> <The site SF annotations for the game are completely crazy, as <MarcBernstein> noted. 11.Bxf7+, 13.Bxe7, 14.Ng5+, and 15.Nf4+ all get question marks, even though they're all good moves and White has a completely won position at the end of the sequence.> Well, at least 11.Bxf7+ objectively deserves a question mark, as 11...Kxf7 12.Nd5 Re8! 13.Bxe7 Rxe7 14.Ng5+ Kg8 15.Qh5 g6!! (this is much better than 15...h6? 16.Qg6 =) /diagram/ with decisive advantage of black.  click for larger view |