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Vladimir Nenarokov vs Peter Romanovsky
USSR Championship (1927), Moscow URS, rd 13, Oct-13
Torre Attack: Classical Defense (A46)  ·  0-1

ANALYSIS [x]

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Kibitzer's Corner
< Earlier Kibitzing  · PAGE 3 OF 3 ·  Later Kibitzing>
Feb-09-11  Akavall: <Patriot> Rubenstein French is probably the last thing you want to play, if you want to have good counter-play as black :).
Feb-09-11  gofer: Black has created a "Perfect Storm". White's rooks and queen have positioned themselves perfectly to create a mating net for its own king. Black has also managed to get its rook into the perfect position to fall on his sword and start the attack from which white cannot escape... <48 ... Rg1+ 49 Kxg1 gxf2+ 50 Kxf2/Kh2/Kh1 Qg2#> Game Over!
Feb-09-11  rilkefan: <<johnlspouge>:I have a list of mates at my chessforum.>

But not the gueridon, if I'm looking at the right place. Thanks btw for the link.

Feb-09-11  stst: also fun and a slower grill would be 48...PxR, if (A) 49. QxP RxQ, (B)49.Ng3, PxR promotes to Q! 50.Qxe1Q RxN and Black got more than enough to crush through
Feb-09-11
Premium Chessgames Member
  Sastre: If 48...gxf2, White can draw with 49.Qe7+ Qf7 (49...Kg8 50.Qd8+ Kh7 51.Re7+ Kh6 52.Qh8+ Kg5 53.Rg7) 50.Qxf7+ Kxf7 51.Rc1.
Feb-09-11  Medieval Knight: White suffers an ignominious death by suffocation.
Feb-09-11  sevenseaman: Thanks <johnsplouge>. I quite enjoyed delving into Gueridon and Trebuchet mates. You made my day; your diagram looks anti-zugswang to me. Perhaps it should have been;


click for larger view

Where side on move is in zugzwang because it is forced to move the K.

Feb-09-11  johnlspouge: < <sevenseaman> wrote: Thanks <johnsplouge>. I quite enjoyed delving into Gueridon and Trebuchet mates. You made my day; >

You are welcome.

< your diagram looks anti-zugswang to me. >

Thanks for the correction. You are right: I reversed White and Black.

Feb-09-11  Marmot PFL: Found this much faster than yesterday, with Rg1+ Kxg1 gf2 dbl+ setting up what I thought was an epaulette mate, Kf2 Qg2 mate. However this is evidently the wrong term, it's actually the Swallow's tail mate, also known as the Guéridon mate, according to wikipedia.
Feb-09-11  johnlspouge: < <rilkefan> wrote: <<johnlspouge>:I have a list of mates at my chessforum.>

But not the gueridon, if I'm looking at the right place. Thanks btw for the link. >

Hi, <rilkefan>. You are welcome.

I added this game as a "Gueridon Mate". Thanks for reminding me :)

My external links to named mates have thinned over the years, so I should just put the basic positions up myself (which I can do now).

Feb-09-11  David2009: Nenarokov vs P Romanovsky, 1927 Black 48...

As so often setting up a double check is the key. Black sets it up with 48...Rg1+ 49 Kxg1 (forced) gxf2+ 50 Kxf2 Qg2# (gridiron mate). If 49 Kh1 or Kh2 then Qg2#. 48...gxf2?? is a crazy risk because of 50 Qe7+. Time to check:
===
Useful comments by <patzer2>, <Sastre> and <once> on the might-have beens.

<Sastre: If 48...gxf2,>


click for larger view

<White can draw with 49.Qe7+ Qf7 (49...Kg8 50.Qd8+ Kh7 51.Re7+ Kh6 52.Qh8+ Kg5 53.Rg7) 50.Qxf7+ Kxf7 51.Rc1> Black does retain a nagging initiative in this line after 51...Rg1+ and it is hard for White to unravel: meanwhile Black threatens to penetrate on the d file. Instead, after 49 Qe7+ (hoping for 49...Kh6?? 50 Rf6! winning) 49...Qf7 50.Qxf7+ Kxf7 51.Rd1 may be better: 51...Rg1+! 52.Kh2 Kf6 53.Kxh3 Ke5! (not Kf5 Ng3+ breaks the bind) 54.Kh2 Kf4 and neither side can progress.

Crafty End Game Trainer link to try out these variations defending as White: http://www.chessvideos.tv/endgame-t...

Feb-09-11
Premium Chessgames Member
  fm avari viraf: White's King is in a mating net & Black's 48...Rg1+ brings the curtain down since 49.Kxg1 gxf2+ 50.K-moves & Qg2#
Feb-09-11  BOSTER: <Patriot> <I really like the puzzle on this site, but ...this is only a small part of chess... Does anyne have any advice?> Before answering your question I ask himself has my advice , which I'm going to give you, any real value? My answer "Yes". In order to give you some time to make a decision try to decide this position.


click for larger view

with black to play.
And now when you relaxed, -this is my advice-change the trainer. I have read somewhere that only GM can teach playing chess!

Feb-09-11
Premium Chessgames Member
  Once: <patriot> What to do when you don't know what to do ...

Some random thoughts:

1. Improve your worst placed piece. Rooks on open files. Bishops on diagonals. Knights on outposts. Queen central. King safe.

2. Grab space safely. It's bound to come in handy one day.

3. Ask your pawns for a plan. Attack in the direction that your pawns point. Put your pawns on a different colour to your bishop. That sort of thing.

4. Look at the board from the other guy's point of view. Decide what he wants to do and then try to frustrate it.

5. Try the Capa plan. Imagine picking up any of your pieces and moving them (illegally) to a better square. If you could play a Matrix-style bullet-time move like running up walls, what would that move be? Fantasise about the position you want in five to ten moves time. Then look for legal moves that make it happen.

6. Read reassess your chess by Silman. And then make an appointment with yourself to read it again in six months or a year's time.

7. If you are not at a critical point in the game, make a safe move quickly to bank some time on the clock. You can always spend it later.

8. Dip into one of your repertoire of standard plans - eg the h pawn hack against a castled king, the 150 attack against a fianchetto, the f pawn push, liquidate into an endgame, double rooks on an open file, knight versus bishop (see Silman).

9. Daydream about the lead singer of the Bangles, some leather, lace and a tub of whipped cream.

On second thoughts, maybe not. That last one usually doesn't work too well for me. At least not while I am trying to play chess.

Feb-09-11  WhiteRook48: 48...Rg1+ 49 Kxg1 gxf2+ 50 any move Qg2#
Feb-09-11
Premium Chessgames Member
  Jimfromprovidence: <BOSTER> I liked your puzzle and I don't even have a trainer.
Feb-09-11  wals: Defeated once more. So, stiffen the sinew, summon up the blood....bring on tomorrow.

Rybka 4 x 64

Blunder

White
d 21 : 15 min :
48.Rxf2, -#3. Best,

1.= (0.00): 48.Nxg3 Rxd2 49.Qe7+[] Kg8 50.Qd8+[] Kg7 51.Qe7+ Kg8 52.Qd8+[] Kg7 53.Qe7+ Kg8 54.Qd8+[] Kg7 55.Qe7+ Kg8 56.Qd8+[] Kg7 57.Qe7+ Kg8 58.Qd8+[] Kg7 59.Qe7+ Kg8 60.Qd8+[] Kg7 61.Qe7+ Kg8 62.Qd8+[] Kg7 63.Qe7+

2. = (0.00): 48.Qe7+ Rf7 49.Qe3[] Rxd2 50.Nxd2 Rf2 51.Qe7+ Rf7 52.Qe3 Rf2 53.Qe7+ Rf7 54.Qe3 Rf2 55.Qe7+ Rf7 56.Qe3 Rf2 57.Qe7+ Rf7 58.Qe3 Rf2 59.Qe7+ Rf7 60.Qe3 Rf2 61.Qe7+ Rf7 62.Qe3 Rf2 63.Qe7+

3. = (0.00): 48.Qd4+ Kg8 49.Qd5+ Kf8 50.Qd4[] Rxd2 51.Nxd2 Rh2+ 52.Kg1 Rg2+ 53.Kh1[] Rh2+ 54.Kg1 Rg2+ 55.Kh1[] Rh2+ 56.Kg1 Rg2+ 57.Kh1[] Rh2+ 58.Kg1 Rg2+ 59.Kh1[] Rh2+ 60.Kg1 Rg2+ 61.Kh1[] Rh2+ 62.Kg1 Rg2+ 63.Kh1[]

4. = (0.00): 48.a3 Qf6 49.Rdd1 Rh2+ 50.Nxh2[] Rxh2+ 51.Kg1 Rg2+[] 52.Kh1 Rh2+ 53.Kg1 Rg2+[] 54.Kh1 Rh2+ 55.Kg1 Rg2+[] 56.Kh1 Rh2+ 57.Kg1 Rg2+[] 58.Kh1 Rh2+ 59.Kg1 Rg2+[] 60.Kh1 Rh2+ 61.Kg1 Rg2+[] 62.Kh1 Rh2+ 63.Kg1

5. = (0.00): 48.a4 Rxd2 49.Nxd2 Rh2+ 50.Kg1 Rg2+ 51.Kh1[] Rh2+ 52.Kg1 Rg2+ 53.Kh1[] Rh2+ 54.Kg1 Rg2+ 55.Kh1[] Rh2+ 56.Kg1 Rg2+ 57.Kh1[] Rh2+ 58.Kg1 Rg2+ 59.Kh1[] Rh2+ 60.Kg1 Rg2+ 61.Kh1[] Rh2+ 62.Kg1 Rg2+ 63.Kh1[]

Feb-09-11  David2009: <BOSTER>,<Patriot>: Excellent problem (Nenarokov vs P Romanovsky, 1927). To see the solution, start 1.a3 in the link below:


click for larger view

Link: http://www.chessvideos.tv/endgame-t...

Feb-09-11  Patriot: <BOSTER> <this is my advice-change the trainer. I have read somewhere that only GM can teach playing chess!>

Thanks for the puzzle. While I appreciate your advice, I think it is dogmatic to only go with GM trainers. If you're an IM or GM then maybe it is best, but I'm not even close to master. And just because a GM is a strong player it doesn't mean he/she can teach. So as they say, "Don't throw the baby out with the dishwater!"

<Once> Thanks for your thoughts (especially #9). I think all of your points are good. In one of my games I felt my position had reached full potential. Everything was developed to good squares (I even had Alekhine's gun) and my opponent had no weaknesses. I was pressuring one of his pawns but it was well-guarded and there seemed to be no way to pick it off. I shuffled my queen around, avoiding time trouble, and waited for him to make a mistake which he finally did.

(On a funny note: Before we played that last round I jokingly offered him $5 to resign and he laughed and said "Don't offer me money when I need it!". After I won the game I thanked him for not accepting the $5.)

For a 30 minute game how much can one accomplish for #5? One of my main problems is getting into time trouble. So when I hear someone talk about creating dream positions it makes me nervous because this sounds like it's going to take a lot of time. But I would say a player should get better at this with time and experience after studying annotated master games as well as Silman's books. The thing is I'm sure I do this to some degree or I would never know how to proceed.

Feb-09-11  Patriot: <David2009> Thanks for the link. I figured the double-check was the only move, followed by 2.Kxf1 Ng3+ 3.Ke1 Qe3+ etc. At first I thought 1...Rxb2+ but 2.Rxc5 wins for white. After 2.Kh2? Qe5+ 3.g3 Qxg3#.
Feb-09-11  VincentL: "Medium/Easy".

Black has sacrificed material to reach this position. Looks like it has been a lively game.

First I looked at Rg1+, but it doesn`t work.

I think this starts Rxf2 or gxf2

(Next day):

If 48....Rxf2 the threat is g2+ and g1=Q mate.

However white can reply 49. Nxg3, and black loses.

So if must be 48....gxf2. But then 49. Qe7+ Qf7 (only way to stop the perpetual I think) 50. Qxf7+ Kxf7 51. Rd1 and now I don't see the win.

I am out of time, and must admit defeat today. Let´s check.

Feb-09-11  VincentL: I am blind today. On to tomorrow...
Feb-09-11  alachabre: How to think like a patzer:
Black has given up significant material to gain a pressing attack with connected passed pawns. White appears to be about to weather the storm by playing Rxg2.

48. ... gxf2 threatens mate in two, what's the defense?

49.Qxh3 Rf1+
50.Kh2 Rh1+!

49.Qxf2 loses too much material, and white still has a strong passer.

49.Qe7+ this appears to let white chase the king around and draw, unless: 49. ... Qf7
50.Qxf7 Kxf7
51. Rd1 and I don't see anything compelling for black. Exchanging queens on h5 doesn't help, because the blockading knight can't be forced away, and keeps the king off g3.

Ok, here's the 'puzzle' move:
49. Qe4 Qxe4 or 49....Nxg3 yeah, that goes nowhere.

This looks promising:
48. ... Rg1+
49. Kxg1 gxf2++
50. Kmoves Qg2# (epaulette mate if Kxf2)

I believe that's got it.

Feb-09-11  turbo231: I finally got it. 3 in a row this week, but that will end tomorrow.
Feb-10-11
Premium Chessgames Member
  Once: <patriot> #5 need not take a long time to do. For example, it's how I approach most of the POTDs.

Take today's puzzle:


click for larger view

Most folk will start by trying moves. I start with a little fantasy. And not always #9, I promise!

My thought process went something like this:

The Rg2 is pretty but it isn't going to win me the game because white is contesting the second rank. I really need to get my queen into the action with tempo. The pawns on g3 and h3 are threatening, but they are also in the way of my queen.

So I need to move one of the pawns with check to get my queen into the action. That means using the rook as a decoy so that I get a discovered check. That's my fantasy, and it only takes a few seconds to find it.

So let's try 48...Rg1+ 49. Kxg1 gxf2+

And now we visualise the position and see that however white gets out of check we get to play Qg2#.

Granted, if your fantasy was of the #9 variety you might get into time trouble in a 30 minutes game. But little fantasies like this one don't take so long.

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