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Anton Kaspersky vs Isaak Mazel
Minsk (1925), Minsk URS
French Defense: Alekhine-Chatard Attack. Albin-Chatard Gambit (C13)  ·  1-0

8
7
6
5
4
3
2
a
1
b
c
d
e
f
g
h
White to move.
ANALYSIS [x]
1-0

rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
FEN COPIED

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sac: 13.Ncxd5 PGN: download | view | print Help: general | java-troubleshooting

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Kibitzer's Corner
< Earlier Kibitzing  · PAGE 1 OF 2 ·  Later Kibitzing>
Sep-13-04  Wallyllama: Kasperski played this guy like Nintendo.
Sep-13-04  Shadout Mapes: 13.Ncxd5! It all makes sense, white is miles ahead in development, yet it's such a brave move to play.
Sep-13-04  Calculoso: <Wallyllama> Amen.
Sep-13-04  RisingChamp: This took time simply bcoz the position makes u look at quenn and knight moves first.Once u see Rh7 it a piece of cake though.
Sep-13-04  notsodeepthought: I was wondering if 14 ... Nb6 would help - maybe it's already too late, though it cannot be much worse than 14 ... Ra7, after all.
Sep-13-04  Hinchliffe: It must be Monday...todays teaser was rather easy. Good morning to all puzzle addicts and have a fine week.
Sep-13-04  greystar69: This really was a very elegant game. I have not seen the theme 6....h4 in the French Defence before, sacrificing a pawn after the bishop exchange on g5 to open up the h-file.
Sep-13-04  pogo5: <greystar> According to Tartakover's "Bréviaire des échecs" published in 1933, 6.h4 is the Chatard-Alekhine attack. Tartakover recommends to reply 6...a6, intending ...c5, without fearing ♘b5.
Sep-13-04  Marco65: <notsodeepthought> You may be right with 14...Nb6. I can't see a forced win for white after that
Sep-13-04  Mistereous1: Not too much to comment on. I think Risingchamp is correct, once you get over the potential knight/queen maneuvers and notice the rook and the open file...it's pretty academic. Still a very well played game.
Sep-13-04  chessdr: <notsodeepthought> <Marco65> I agree that 14. ... Nb6 is clever, but after 15. Nf6+ K-any 16. Qh4, followed in time by d5 and e6, I prefer white.
Sep-13-04  JustAFish: After a moment's thought, I saw 18 Rxh7 as the proper continuation and stopped thinking. However, I missed the one additional move necessary to achieve mate 19 ... Kh8 20. Qxh7#. This reminds me that the thing I most often overlook when calculating is the fact that when pieces move, they are no longer on the squares that they once moved from. Sounds pretty simple, but when calculating "from the gut" it is often missed.
Sep-13-04  SchemeSC: JustaFish,

I did the exact same thing. I saw Rxh7 in probably less than 30 seconds, and thought that mate was already achieved after Qxg6+.

I obviously havent been spending enough time with "Sharpen Your Tactics" lately.

Sep-13-04  Larsker: <when pieces move, they are no longer on the squares that they once moved from> I think this is true.
Sep-13-04  Geronimo: Beautiful. What a crushing defeat... I love this kind of game.
Sep-13-04  kevin86: <JustAFish> Isn't life that way? We focus so tightly on a problem to solve it---and the solution is wrong because outside circumstances have changed.

Good game-but very simple problem.

Sep-13-04  patzer2: <JustAFish> Four things that have helped me in visualizing are

(1) When first starting, actually slow down and take the time to fully visualize each half-move position before visualizing the next half-move. Also, fully visualize the position at the end of a combination (especially if it's not mate). Initially, this will slow down your calculation speed, but over time your speed will increase with more accuracy.

(2) Work backwards in going over long and difficult combinations, breaking them down into little sub- combinations you can easily solve. Once you've mastered the easy ending part of the combination, then revisualize the whole thing from the beginning of the combination.

(3) Try and find the moves that set up the threat of the combination. Sometimes, unfortunately, they are the result of an opponents blunder. But often, especially with the strongest players, the combination is set up with strong prepartory moves.

(4) Play out the combination on the actual set and board you use in tournament play. You'd be surprised how much this can help, especially if you mostly only solve combinations in 2-d vs. 3-d reality.

Sep-13-04  themindset: crafty finds 16.Bxg6+!! with a massive advantage.
Sep-13-04  schizoidman: 11...Qf8 looks like a bad move to me. White is theatening to sac on g6. 11...Nf8 doesn't work because of 12.Nxd5. 11...f5 maybe?
Sep-13-04  Giancarlo: Firstb I was looking for the knight fork on e6, but then Rxh7 becomes apparent.
Sep-13-04  Knight13: Yes! I got this puzzle right!
Sep-13-04  John Doe: I analyzed Rxh7 first because it seemed the easiest of the candidates move to analyze. Luckly, it was the right one.
Sep-13-04  ThomYorke: In this game Kasperski played as well as Kasparov! :-) Really great opening...
Sep-15-04  Hinchliffe: <patzer2> Thank you for your excellent advice. I am just in the process of memorising the board knowing what colour every square is etc. My coach has told me that this will improve my game and already it is helping. However, should you have any other tips that you can recommend please lay them on me. Good luck with your come-back trail let me know how it goes please.
Sep-15-04  Marco65: <patzer2> Your 4th point is very interesting to me. I most play online and solve problems on a 2D board, do you really think it affects my over-the-board play? Have you found sensible improvements after moving to a 3D board?
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