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Jozsef Pinter vs Sergey Arkhipov
Balatonbereny (1983), Balatonbereny (Hungary), rd 9
English Opening: Symmetrical. Three Knights Variation (A34)  ·  1-0



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Given 11 times; par: 18 [what's this?]

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Kibitzer's Corner
Jul-13-04  nikolaas: No talking about this game yet? That's only possible if people don't know it! I send it to the top of the kibitzing page so, that other people learn this game. It's worth it!
Jul-13-04  mack: Thank you, amazing game.
Jul-13-04  weirdoid: What is the finish? Say, 24 ... Kh3 25. f3 h6 26. Rg6 Ne5 then what?
Jul-13-04  jesterco12: Looks to me the finish is

24...Kh3 25. Rh5+ Kg4 26. Rh4 Kf3 27. Rf4# 1-0

Jul-13-04  weirdoid: <jesterco12> thanks!
Jul-29-04  Giancarlo: Well, I've finally looked at this game and I've been studying it for about 2 weeks now. I've written everything down and how white won. I'd like anyone to tell me if my anaylisis is wrong, because it is quite long! Thanks!

<after 9..nd7:>

10.<nf7!> kf7
11.Be6 Ke6
12. Qb3 Kf6**

<**If 12..Kd6 then 13.nb5 kc6 14.Qe6 Kb5 15.a4 Ka5 16. b4 cb4 17.Qd5 Kb6 18.Bb2 e5 19.a5 Ka6 20.Qc4 b5 21. Qc6 >

13. Nd5 kf7**

<** If 13..Kg6 then 14. nf4 Kh6 15. Qh3 Kg5 16. Qh5 Kf4 17. Qf5 ++>

14. nc7 Kg6 15. <ne6!> Qe8 16. nf4 Kg5**

<** If 16..Kf6 then 17. Qe6 Kg5 18. h4 Kf4 19. d4++ or if 16..Kh6 then then 17. Qh3 Kg5 18. n36 Kg6 19. Qf5 Kh6 Qg5 ++>

17. h4 Kh6**

<** if 17..Kf4 then 18.d3 Kg4 19. Qd1++ or if 17..Kf4 18.d3 Ke5 then 19.Qd5 Kf6 Qf5 ++>

18. Qg3 Qg6**

<**If 18.. g6 then 19. ne6 or Qg5++>

19.<Qg5!> Qg5 20. hg5 Kg5 21. Rh5 Kf4**

<** if 21..Kg4 then 22.f3 Kf4 23. d4 Kg3 24. rh3++>

22. d3 Kg4 23.rg5 Kh4 24.g3**

<**if 24.. Kh3 then 25. rh5 Kg4 26. rh4 Kf3 27.rf4++>



That took me quite the while.
Thank you for feed back in advance.

Premium Chessgames Member
  tpstar: <Giancarlo> Beautiful analysis! Before my input, any chess coach would state the obvious how Black made 6/8 opening moves with his Knight = the usual recipe for disaster. Moreover, 8 ... Ne6?! was weak (8 ... Ng6 9. Ne5/Ng5 e6) and 11 ... Kxe6? was bad (11 ... Ke8 12. Qh5+ g6 13. Bxd7+ Bxd7 14. Qxc5 with a horrible game for Black was the only hope). After 12. Qb3+ Kd6 13. Nb5+ Kc6 14. Qe6+! Kxb5 15. a4+ Ka5 16. d3 threatens 17. Bd2++ - here 16 ... Kb4? 17. Bd2++; 16 ... b6 17. Qc6 wins the Ra8 (17 ... Ka6 18. Qxa8; 17 ... a6?/Ba6? 18. Bd2++); leaving 16 ... Nb6 17. Bd2+ Ka6 18. a5 is crushing. The rest of your analysis is clean (except typos and omitting "+") until 21. Rh5+ where you should also note 21 ... Kg4 22. f3+ Kg3 23. Ne2++. Congratulations on your outstanding, thorough annotations! tpstar
Jul-31-04  Giancarlo: Thanks tpstar. Ya I noticed I forgot about the check symol, thanks for the correction. Thanks for checking out my annotations, it means a lot, I spent alot of time on it!Thanks for poitning out what I missed.

I'll do this for my next game as well which I'm beginning to study.

Oct-12-04  DanielBryant: Why not simply take the queen on move 19?
Oct-12-04  Knezh: Because it's not forced
Oct-13-04  offramp: In these king hunts I always look for the one non-checking move. That's the important one.
Nov-27-04  themindset: <tpstar> 8...Ne6 is theory, and the only move played in that position out of 28 games in my openings database. It is also given by fritz as being better for black.
Nov-27-04  themindset: (better for black, than 8...Ng6 - white still has a slight edge, of course)
Sep-15-05  GreenCastle: WOW.


Oct-05-05  lopium: Krick krack pov! Hehez. Nice game, white looks lost at the beginning, but how a reversed situation after the 12th move, and before.
Jun-29-06  Poisonpawns: A beautiful sacrificial game:Black broke the rules and wad crushed duly
Nov-09-09  seigneur: It takes nerves of steel not to play 19.Nxg6!
May-14-11  Calar: Great game and brilliant attack by Pinter. Still, as seigneur noticed, 19.Nxg6 was way simpler.

I'm thinking Pinter probably saw all the way to mate when he decided to play 19.Qg5+. Admirable.

Aug-07-14  brimarern: This game is SICK!

Quick, what are some basic principles of opening play? Develop your pieces, don't waste time, don't move the same piece twice, castle early, etc.

White proceeds to break at least 3 of the above mentioned principles (moves his king before castling, moves his KN twice, whites Queen side remains undeveloped) and wins brilliantly!!

Nov-15-15  Rookiepawn: <Calar: Great game and brilliant attack by Pinter. Still, as seigneur noticed, 19.Nxg6 was way simpler.>

I don't agree. After 19. Nxg6 hxg6 the BK has an escape through h7. Of course Black is lost anyway, but White's line forces mate so it is in fact the shortest way to victory. And much more elegant.

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