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Gypsy
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  1. AAA tactics
    This is for a study of Alekhine's tactics.

    Material combos:
    Geometric motives (forks, x-rays)...1
    Structural motives (networks) ...2
    Domination motives (spatial crowding) ...3

    Pawn promotions...4
    Checkmating motives.................5

    Drawing motives...6
    Odd-ball motives ...................7

    I. AAA's last combos; roughly in the reverse order of time:

    36 games, 1943-1946

  2. AAA tactics - 1914
    1 game, 1914

  3. ABC project
    Interesting combinations.
    9 games, 1909-1965

  4. Alekhine fantasy games
    It is known that, occasionally, Alekhine just could not resist penning dramatic improvements of some of his games. At other times, unknown jesters atributed to Alekhine nifty games he never played.
    3 games, 1907-1915

  5. Black QID
    49 games, 1951-2007

  6. Breaking and entering
    Attacks against typical and a-typical castling setups -- sneaks and breaks into King's homes, palaces, and/or redoubts.
    80 games, 1874-2010

  7. Bronstein vs. Prague, 1946
    Some people view Bronstein's games in the Prague-Moscow Match, 1946 as the inauguration of modern chess. Bronstein scored +4 -1 =1 in Prague (draw with Opocensky, loss to Katetov), and +6 -0 =0 in Moscow. It was in this match that Bronstein made KID a fierce weapon.

    Czechs were impressed by Bronstein's play and, when Soviets failed nominate Bronstein for the first Interzonal (Salsjobaden, 1948), Czech used one of their own slots to rectify the omission.

    12 games, 1946

  8. Capa's aggressive-king maneuver
    Capablanca introduced an endgame maneuver where he combined the play of an active rook, spatial advantage, advanced pawn(s), and sometimes a minor piece with aggressive penetration by his king. Characteristics of the maneuver comprise: (i) spatial advantage conferred by advanced, though initially locked, pawns; (ii) active, mainly horizontally acting rook; (iii) king that penetrates along weak complex of squares, headless of initial pawn loses; (iv) pawns shielding the enterprising king from opposing rook attacks from behind; (v) compromised position of the defending king and check-mating threats; and (vi) pawn promotion themes.

    Such play is rare, but leaves a grand impression; here are celebrated examples.

    3 games, 1924-2004

  9. Combinations
    This collection is for great, clean classical combinations.
    2 games, 1973-2006

  10. Endgame paradigms
    46 games, 1890-2008

  11. Grand Promotions
    16 games, 1895-2007

  12. IQP draws
    3 games, 1973-2008

  13. IQP loses
    15 games, 1886-2016

  14. IQP wins
    33 games, 1900-2010

  15. KID
    1 game, 1994

  16. King Castles and Other Architectonic Wonders
    Interesting defensive/offensive setups around kings
    15 games, 1923-2007

  17. Neil McDonnald: The Giants of Strategy
    I like McDonnald's writings in general. And I have always found the games by Nimzo, Capa, Petrosian, Karpov, or Kramnik to my taste. So this looked like a good book to get.
    12 games, 1923-2006

  18. Off-collor Bs
    6 games, 1923-1985

  19. Opening Catastrophies
    1 game, 1998

  20. Tactical Idioms
    12 games, 1901-2005

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