
Gypsy

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- AAA tactics
This is for a study of Alekhine's tactics.
Material combos:
Geometric motives (forks, x-rays)...1
Structural motives (networks) ...2
Domination motives (spatial crowding) ...3
Pawn promotions...4
Checkmating motives.................5
Drawing motives...6
Odd-ball motives ...................7
I. AAA's last combos; roughly in the reverse order of time:
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| 36 games, 1943-1946 - AAA tactics - 1914
1 game, 1914 - ABC project
Interesting combinations.
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| 9 games, 1909-1965 - Alekhine fantasy games
It is known that, occasionally, Alekhine just could not resist penning dramatic improvements of some of his games. At other times, unknown jesters atributed to Alekhine nifty games he never played.
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| 3 games, 1907-1915 - Black QID
49 games, 1951-2007 - Breaking and entering
Attacks against typical and a-typical castling setups -- sneaks and breaks into King's homes, palaces, and/or redoubts.
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| 80 games, 1874-2010 - Bronstein vs. Prague, 1946
Some people view Bronstein's games in the Prague-Moscow Match, 1946 as the inauguration of modern chess. Bronstein scored +4 -1 =1 in Prague (draw with Opocensky, loss to Katetov), and +6 -0 =0 in Moscow. It was in this match that Bronstein made KID a fierce weapon. Czechs were impressed by Bronstein's play and, when Soviets failed nominate Bronstein for the first Interzonal (Salsjobaden, 1948), Czech used one of their own slots to rectify the omission.
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| 12 games, 1946 - Capa's aggressive-king maneuver
Capablanca introduced an endgame maneuver where he combined the play of an active rook, spatial advantage, advanced pawn(s), and sometimes a minor piece with aggressive penetration by his king. Characteristics of the maneuver comprise: (i) spatial advantage conferred by advanced, though initially locked, pawns; (ii) active, mainly horizontally acting rook; (iii) king that penetrates along weak complex of squares, headless of initial pawn loses; (iv) pawns shielding the enterprising king from opposing rook attacks from behind; (v) compromised position of the defending king and check-mating threats; and (vi) pawn promotion themes. Such play is rare, but leaves a grand impression; here are celebrated examples.
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| 3 games, 1924-2004 - Combinations
This collection is for great, clean classical combinations.
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| 2 games, 1973-2006 - Endgame paradigms
46 games, 1890-2008 - Grand Promotions
16 games, 1895-2007 - IQP draws
3 games, 1973-2008 - IQP loses
15 games, 1886-2016 - IQP wins
33 games, 1900-2010 - KID
1 game, 1994 - King Castles and Other Architectonic Wonders
Interesting defensive/offensive setups around kings
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| 15 games, 1923-2007 - Neil McDonnald: The Giants of Strategy
I like McDonnald's writings in general. And I have always found the games by Nimzo, Capa, Petrosian, Karpov, or Kramnik to my taste. So this looked like a good book to get.
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| 12 games, 1923-2006 - Off-collor Bs
6 games, 1923-1985 - Opening Catastrophies
1 game, 1998 - Tactical Idioms
12 games, 1901-2005
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