Sep-09-03
 | | patzer2: These world championship correspondence games are good examples of how to grab an early pawn advantage and hold on for a end game win. White demonstrates the winning technique with a bishop, rook and pawn ending and then in the rook and pawn ending. |
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Sep-09-03 | | mrvertigo: it seems that most of the time black gets creative and brings his queen into play, it ends up a loss. |
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Sep-10-03
 | | patzer2: If you like to study combinations that simplify to a won end game, then take a look at white's pretty seven move sequence starting with 25. Rxd8 in this correspondence game. With the move 26. Ne4, white appears to leave black no good options for stopping him from carrying out his plan, so black plays 26...Kf1, perhaps hoping to get his king in a position to be more active in the endgame defense. Note that after 27. NxBg5, 27...Qxg5 28. Qxg5 is forced -- for if black plays 27...hxg5, then white mates or wins the queen after 27...hxg5 28. Qh6+ Kg8 29. f6! Also note how the nice finesse move 29. f6! (as actually played in the game) forces the exchange of white's weakest pawn for two of black's pawns, leaving white with a won rook, bishop and pawn ending. The move 30. Rxe5, although obvious at this point, underscores the subtle reason for playing 25. Rxd8 earlier, which was to keep the white rook on the crucial e-file in order for this combination to work. |
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Sep-10-03
 | | patzer2: <mrvertigo> I'm not real familiar with this variation of the French Defense, but I'm not so sure that the tempos taken to play 6. Qd6 and 11. Qc2 in the opening were all that bad or the reason that black lost the game. Black seems to have emerged from the opening with equal material and reasonable chances to defend himself. I suspect the main reason black lost was that he could not find his way in the complications after taking white's little pawn gift with 15...Bxh2+, opening up lines and providing tempo for an attack that he was not quite able to parry. Had this not been a world champion correspondence game, at first glance I would have thought 15. Bd3, dropping a pawn to 15...Bxh2, to be a novice's blunder. Whether it was a sound gambit offer or not, white shows he had a plan to make life very difficult for black afterwards. In any event, the play after this speculative foray alone makes the game interesting and worth a look. |
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Dec-29-08 | | furrer: I cant really remember this variation (I play it myself), but I think be7 is a bit more solid, and that 0-0 is very dangerous. |
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Dec-29-08 | | whiteshark: <furrer> check -->
Games Like T Oim vs J Sloth, 2003 |
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Jan-08-09 | | furrer: Thank you, im new to the site, so I am not known to all the features! |
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Jun-16-10 | | Arcturus: whiteshark, how did you get that page, Stem Games etc . . .. ?? |
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Jun-16-10 | | whiteshark: <Arcturus> It's the <find similar games> bottom/link. You can always find it under each game [in the middle of the the first 'box' under the game/-score]. :D |
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Jun-16-10 | | Arcturus: Well slice my kiwis!! That's great I wasn't aware of the tool.
Thanks Whiteshark ! |
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Apr-02-19 | | saintdufus: <patzer2: Had this not been a world champion correspondence game, at first glance I would have thought 15. Bd3, dropping a pawn to 15...Bxh2, to be a novice's blunder.> This is an understandable reaction the first time you see it, but actually this is a common gambit in this line of the Chistyakov variation. The idea is simple: White trades material for time. It takes Black several tempi to collect the pawn and extricate their bishop, and White can use those tempi for a kingside attack. There are many games featuring this gambit in this database. Sometimes Black doesn't even take the offered pawn on h2, because they have seen how dangerous it can be to do so. |
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