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Anthony Santasiere vs Robert H W Welch
Syracuse (1943), Syracuse, NY USA, rd 6, Aug-17
Queen Pawn Game: General (D00)  ·  1-0



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sac: 21.Rxh7 PGN: download | view | print Help: general | java-troubleshooting

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Kibitzer's Corner
Aug-30-04  Knight13: 24. Qh8#. Nice opening position.
Dec-09-08  YoungEd: Games like this make the Stonewall look invincible! What was black's mistake?
Dec-21-08  dakgootje: <Games like this make the Stonewall look invincible! What was black's mistake?>

I know nothing really about the opening but I'd argue it'd be surely before the 15th move. I mean, after 15. Bxd2 blacks bishop look terrible rather blocked in compared to the white ones which seem to be on potentially useful attacking lines to the black king. The black king seemingly easy to attack while the pawn formation hardly allow any black pieces to support the king.

but yeah, for the opening itself I can't really say much as I don't know a lot about it.

13. ...Nxe5 doesn't seem desirable to me though; yes, it does get rid of that strong knight, however it does allow a rather pesky pawn on e5 and makes the f-line half-openend so that white can far more easily attack blacks weak pawn at f7.

Nor do I really understand 14. ...Nxd2, as noted are black pieces having a hard time defending against the white pieces so I'd prefer to keep the blockade (spelling?) at e4, even if that means white can win a pawn with Nxe4 dxe4, Bxe4 Bxe4, Qxe4. Why trade it off for the hardly useful knight on d2?! Maybe a possibility could've been to sac the knight on g5 getting the g and h pawns for it, but it seems very, very risky.

Dec-23-08  YoungEd: Thank you for your post, <dakgootje>. Though 13. ...Nxe5 doesn't look that bad to me, I agree with you that 14. ...Nxd2 has to be a mistake. When I go over the game again, I think that maybe Black's first error was 11. ...g6. That gave White a target for later in the game.
Sep-03-14  Ke2: Nice game by this forgotten master. I dislike Nxe5 of course but Black's position is already very uncomfortable as he has 0 counterplay to the Kside attack. Cxd4 also wastes any ghost of counterplay on the Qside.

Although the computer will show some narrow threads to equality, strategically the game is almost decided by 9... O-O. The whole opening system of black seems flawed because he's just sitting there with nothing to do as the g & h pawns smash him. It starts with 2... e6 murdering his own bishop, I like 2... Bf5 or c5.

Marshall used this system a bit - Marshall vs G Wainwright, 1899. However he castled KSide typically.

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