KEG: This game--despite the later tactical fireworks--was effectively over after Showalter blundered away a piece on move 6. 1. d4 d5
2. c4 e5?!
The Albin Counter-Gambit, which was adopted a few times at this tournament. As is obvious from what follows, Showalter was not prepared to face this variation. 3. cxd5
Inferior to the normal 3. dxe5. I am not sure if Showalter simply erred here or perhaps decided to avoid any prepared lines by Wolf. The text is good for at least equality, but it makes no real effort to punish Black for his temerity in playing 2...e5?! 3... Qxd5
3...Bb4+ is also good for Black here.
The position was now:
 click for larger view4. Nf3
"?"--(Tournament Book).
knight on this site calls this probably White's losing move since it "commits him to a piece sacrifice (there is no good square for the knight to move to after 4...e4) that can be questioned on the general ground that white is not developed well enough. WhiteRook48 suggests 4. dxe5. The Tournament Book also calls 4. dxe5 the correct move. I respectfully dissent from the above views. 4. Nf3 is a good natural developing move that in no way compels White to sacrifice his Knight (see my comments below concerning move 6). If instead 4. dxe5 Black plays either 4...Bb4+ or even 4...Qxe5 with an equal or nearly equal game in either case. 4. Nf3 seems clearly best. The only question was how to follow it up. 4... e4
4...exd5 was a reasonable alternative.
5. Nc3 Bb4
The position--in which it has been claimed White had to sacrifice his Knight--was now:  click for larger view6. Ne5?
"??"--Tournament Book.
White had no need for this. After 6. Nd2 White is absolutely fine (e.g., 6...Qxd4 7. e3 and White soon wins back the pawn with a somewhat better game. White could also play (though it is not as good as 6. Nd2) 6. Qa4+ and then after 6...Nc3 7. Nd2 and if now 7...Qxd4 8. e3. The Tournament Book recommended 6. Ng1 (as well as 6. Nd2). 6. Ng1 looks awkward. White is still OK (unlike 6. Ne5?), but this line forfeit any real chance for White to play for an edge. After 6. Ne5?, White loses a piece and is lost. While the game lasted another 27 moves and had some exciting moments, Wolf--though not always finding the most forceful continuations--never let Showalter back in the game. 6... BxN+
7. bxB f6
This left:
 click for larger viewThe White Knight is trapped and the game is effectively over, though Showalter created some excitement. 8. Qa4+?!
Being lost, Showalter can not be faulted for trying to create complications. His best try to hang on for a while was 8. c4 (e.g., 8...Qe6 9. Qa4+ c6 10. Nxc6 QxN
11. Qb3 and White though down a piece for a pawn has some counterplay). 8... b5!
White is busted.
9. Qa5 fxN
Black also wins with 9...Ne7, since there is no need to grab the Knight yet. Either line wins for Black. 10. Qxc7
Black's position, though he is up a piece, is ugly:  click for larger viewThough White is lost, resignation would be premature. As I will discuss in my next post on this game, Wolf had more than a little bit of trouble in finishing off Showalter from here, and what follows provides a number of tactical points and was therefore not without interest. |