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  1. 1 game, 1999

  2. 000 The Unbearable Lightness of rook endgames 6
    Previously:

    Game Collection: 96e The Unbearable Lightness of rook endgames 5

    Game Collection: 96d_The Unbearable Lightness of rook endgames 4

    Game Collection: 96c_The Unbearable Lightness of rook endgames 3

    Game Collection: 96b_The Unbearable Lightness of rook endgames 2

    Game Collection: 96a The Unbearable Lightness of rook endgames 1

    ♖ = ♖ = ♖ = ♖ = ♖ = ♖ = ♖ = ♖ = ♖ = ♖ = ♖ = ♖ = ♖ = ♖ =

    recommended: https://en.wikipedia.org/wiki/Tarra...

    ♖ = ♖ = ♖ = ♖ = ♖ = ♖ = ♖ = ♖ = ♖ = ♖ = ♖ = ♖ = ♖ = ♖ =

    222 games, 1857-2022

  3. 000_-> Middlegames Opp col Bishops 3
    3 games, 1977-2015

  4. 01 Neglected {RR} endgames II
    Collection of ♖♖ endgames

    ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖

    Whenever you have to make a rook move and both rooks are available, you should evaluate which rook to move and, once you have made up your mind... move the other one! -- Oscar Panno

    ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖

    If you are not prepared to be wrong — you will not come up with anything original. -- Sir Ken Robinson

    ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖

    http://akobia.geoweb.ge/studies/bas...

    ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖ - ♖♖

    Some tactical exercises: http://kaniaverlag.de/werbemappe/tr...

    282 games, 1873-2022

  5. 02_QR endgames II
    continuation of Game Collection: 95a_QR endgames --> Heavy pieces in action
    275 games, 1858-2022

  6. 03_Heavy pieces in action: pure QRR middlegames
    continuation of Game Collection: zz03_Heavy pieces in action: pure QRR middlegame (check there for the intro... ;)
    103 games, 1885-2022

  7. 04_Q:RR
    <Jürgen Federau, Andreas Bachmann, Rainer Seidel> <Dame gegen zwei Türme im Mittelspiel und Endspiel> (Berlin 1993. ISBN 3-9801442-9-1) analysing and discussing only a small subject of Q vs 2R in middlegame and endgame. Very systematic and very good explained / in German only, <highly recommended>!!

    Juergen Manfred Federau Andreas Bachmann

    Link to Rainer Seidel as publisher: http://www.schachtheorie.de/pages/v...

    136 S., mit 38 Partien, zahlreichen Diagrammen, Register, gebunden, ISBN 3-9801442-9-1, 1993, Verlag für Schachtheorie Berlin, EUR 14,50. cover: http://www.schachclubkreuzberg.de/I...

    Pressestimmen:

    - "… kommen die Autoren zu neuartigen Erkenntnissen, die für die Theorie des Mittelspiels und des Endspiels von Bedeutung sind", IGM Ralf Lau (Schach Magazin 64, 13/93).

    - "… Thema von enormer schachpraktischer Bedeutung, und großer Nutzen ist für alle Schachfreunde ohne Ausnahme garantiert – vom Lehrling bis zum Meister", Pit Schulenburg (Schach-Report/ Deutsche Schachblätter 7/1993).

    German wiki-page on heavy piece endgames: http://de.wikipedia.org/wiki/Schwer...

    It only remains for me to add that it's a <Großbaustelle> (large area needing improvement) ...

    = = =

    2009-02-27: added 23 new games, mentionend from user <hms123>: Glenn Fear (Practical Endgame Play--beyond the basics) has a chapter on <Queen vs two Rooks>.

    = = =

    "How about queen for two rooks? Although many authors talk about queen and pawn equaling two rooks, this is only close to true with no minor pieces on the board; with two or more minors each, the queen needs no pawns to equal the rooks. I recall a famous Portisch-Fischer game in which Portisch "won" two rooks for Fischer's queen right out of the opening, but Fischer soon won a weak pawn and went on to win rather easily, despite the nominal point equality. In fact Fischer's annotations severely criticized Portisch for making the trade; Fischer understood very well that with lots of material on the board, the queen is every bit as good as the rooks, so once he won a pawn he was effectively a full pawn ahead." http://home.comcast.net/~danheisman...

    = = = = = = = = = = = = = = = = = = = = = = = =

    <H. Rinck>, Sala Imperio, 1916 - <White to move <wins>>


    click for larger view

    = = = = = = = = = = = = = = = = = = = = = = = =

    Endgame Explorer: QPPPP vs RRPPP

    290 games, 1864-2022

  8. 05a_extra passed a-pawn in R+4:3||
    extra passed a-pawn in R+4:3|| aka <Randmehrfreibauernturmendspiel>. Spell it!

    <A new winning method for white is described here:

    http://en.wikipedia.org/wiki/Tarras... <>>

    = = =

    FM Konstantin Kavutskiy Konstantin Kavutskiy teaches some basics on how to approach a rook endgame when you have an extra outside passed pawn. https://www.youtube.com/watch?v=VlK... Yeah, only basics but you have to show us how to play/evaluate the resulting Game Collection: 26b_Rook vs Pawns

    145 games, 1896-2019

  9. 05b_extra passed b-pawn in R+4:3||
    This is a another common endgame with 4 vs 3 situation of f-, g- and h-pawns plus extra b-pawn (and its mirror image). John Emms said it's having a 66% win ratio, <but I doubt it <<<<>> for methodological reasons>>>

    Model position from corr A Hollis vs T Florian, 1972


    click for larger view

    Hollys Moly: http://www.chesspub.com/cgi-bin/yab... + http://www.chesspub.com/cgi-bin/yab... + http://www.chesspro.ru/_events/2008... + http://www.chesscafe.com/text/muell...

    https://en.wikipedia.org/wiki/Tarra... --> Aronian vs Ivanchuk, 2008

    115 games, 1883-2021

  10. 05c_extra passed c-pawn in R+4:3||
    In comparison with similar endgames with extra a- or b-pawns, an extra c-pawn occurs less regulary (c-pawns are more likely to get exchanged in the opening or middlegame).
    50 games, 1897-2021

  11. 05d_extra passed d-pawn in R+4:3||
    What are the pros and contras that the extra pawn is located in the center (and near the rest of the kingside pawns). Does it make defence easier or more difficult? I've no idea... http://www.saidaonline.com/en/news....

    Here are the rare examples I've found so far ...

    Leko vs Korchnoi, 2008 As you can see in the video Leko's king is on f4. So he'd moved <61.Kf4!>, needless to say the best move in the position.


    click for larger view

    And it was the final move! Korch resigned (in his typical way?), but they made a few more moves - kind of short post mortem line. Thus the confusion with the gamescore.

    SOLVED!


    21 games, 1936-2016

  12. 09_Rook endgames with R+PPPPP.P.P.P.
    one side has a majority ∞ sometimes.

    Observe how they reduce the pawns...

    Additional games:
    Capablanca vs Kupchik, 1913

    210 games, 1874-2016

  13. 10_R+P(4:3)|| on the same wing
    Game Collection: Rook endings with Pawns on just one side. : This type of endings when one player has an extra Pawn in Rook ending but all Pawns are on the same side of board is under normal condition (i.e. no trapped Rook or faraway and cut King) drawish and many players consider it as easy task. But in practice we can see that even super-GMs can slip and lose in this situation like Geller with Fischer in 1970 or Duras against Niemzowitsch (see Duras vs Nimzowitsch, 1912 and Geller vs Fischer, 1970). This collection should provide some material for study of this type of endings played by strong players through the chess history.
    101 games, 1890-2022

  14. 11_R+P (3:2)|| on the same wing
    The rook endgame three versus two on the same flank is the little brother of 4 v 3. The difference favours the defender as there is one pawn less that in the similar endgame.

    These endgames are usually drawn and the defense is relatively easy. The good things remain good here as well, such as <the optimal set-up>.

    However, thanks to the fact that there are less pawns on the board, the weaker side can also adopt different defensive set-ups.

    Even a cramped position should not bother the defender, as long as they can liquidate into an endgame with small number of pawns (one or even two extra pawns for the strong side). These endgames are usually theoretical draws.

    <The defender's worst nightmare is called a "pawn endgame". <>>

    From the sample above one can easily figure out the second main danger. It is the king getting cut off from his pawns. In this case they will either be lost due to the combined efforts of the rook, king and pawns; or the defender will have to allow a pawn endgame.

    http://www.chess.com/article/view/b...

    97 games, 1901-2022

  15. 12_R+P (5:4)|| on the same wing
    6 games, 1912-2008

  16. 14_R+P (2:1) on the same wing - no passed pawn
    Recommended analysis:
    http://www.chesscafe.com/text/muell...
    69 games, 1898-2021

  17. 15_R+P (2:1) on the same wing - 1 passed pawn
    73 games, 1897-2022

  18. 20_KRP - coordinated action of King, rook +advan
    Klassiker des koordinierten Angriffs im Turmendspiel: Capablanca vs Tartakower, 1924 after <34...gxf5>:


    click for larger view

    after <40...Kh8>:


    click for larger view

    ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖ - ♖

    Quote of the Day

    <If you study the classic examples of endgame play you will see how the king was brought up as soon as possible even though there seemed no particular hurry at the time. > -- Kotov

    36 games, 1826-2012

  19. 22_R+PP vs R
    ♖(f♙+h♙):♖ is a well known theoretical constellation, see e.g. Game Collection: Oh, Those Effin' Aitch Pawns in Rook Endgames! (highly recommended!)

    <But there are other arrangements possible. <>>

    Tablebases: http://www.k4it.de/index.php?topic=...

    Classification: <

    <12> = a+b or g+h <13> = a+c or f+h <14> = a+d or e+h <15> = a+e or d+h <16> = a+f or c+h <17> = a+g or b+h <23> = b+c or f+g <24> = b+d or e+g <25> = b+e or d+g <26> = b+f or c+g <34> = c+d or e+f <35> = c+e or d+f <36> = c+f
    <45> = d+e

    ♖♙♙:♖ Wiki: http://en.wikipedia.org/wiki/Rook_a...

    on doubled pawns (ff/gg/hh etc) : http://gorkachc.blogspot.de/2014/09...

    158 games, 1834-2021

  20. 23_Rook endings with pawn races on opposite wing
    Rook endings with pawn races on opposite wing
    51 games, 1894-2017

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