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Chess Game Collections
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  1. A tribute to the lower rated
    Really just for inspiration. No-one is unbeatable. Sometimes even the really good one get beaten. That's the beauty of chess. No-one is a perfect chessplayer.
    21 games, 1958-2006

  2. Endgame: Rook and Bishop vs. Rook
    The database shows a win in 35% of cases; 63.7% ends draw.

    Unlike a Rook and Knight vs Rook, this endgame can be tricky, and even grandmaster sometimes err in finding the correct method of defence.

    If the defending King is forced to the edge of the board, the risk of a checkmate is great. In general a position when the kings are in opposition which can not be immediately walked out of, results in a loss.

    Some theorists have argued whether the stronger opponent can indeed force the oppononents king to the edge of the board.

    The first known analyze of the endgame was made by Philidor in 1749.

    15 games, 1908-2005

  3. Endgame: Rook vs Knight
    Most positions are a draw in this endgame. There are two exceptions: when the knight is separated from his king, and when the defending king is at the edge of the board and subject to mating threats. In these cases, the stronger side can with particular play capture the knight.

    A position from this endgame is first found in an arabic manuscript from 1257, in this position, where black moves, white wins.


    click for larger view

    It was also analyzed by several others: Horwits & Kling in 1851 made some analysis.

    7 games, 1870-2001

  4. Endgames I like
    Some of these games are games I haved studied in detail. Others are games I wish to study some day. As such, I can't guarantee that all of them were flawlessly played. I can only say, that they did look interesting to me.
    32 games, 1834-2006

  5. Games for me to remember
    My idea with this game collection is to collect game I think I may learn something from.
    43 games, 1862-2008

  6. Good games by Tarrasch
    A collection of games of Siegbert Tarrasch . The collection focuses on strategical games.

    Short intro:Tarrasch valued superior mobility higher than a position without weaknesses (unlike Steinitz). He also had a keen eye for combinations and for exploiting weaknesses in his opponents position, and a determination to play the opening very carefully.

    For the interested, some fundamentals of his doctrine: 1. Mobility is the most important.
    2. Mobility gives the initiative.
    3. Mobility creates plans. Because when you have mobility, the plan is to keep it and to increase it. 4. Knowing how to plan is a highly important knowledge. Without it, your position with get worse and you will lose the initiative.

    14 games, 1887-1905

  7. Italian
    19 games, 1863-1985

  8. Playing the KG
    19 games, 1855-1982

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