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- Basic endings
Endings must be mastered first. Tactics, positional sacrifices, king opposition, zugzwang, triangulation may be relevant.
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| 38 games, 1912-2005 - Interference
Nowotny interference occurs when a piece cuts off a line of communication of another and causes a defense weakness
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| 6 games, 1882-2007 - King and Pawn endgames
The (distant) opposition, zugzwang, reserving pawn moves, triangulating the king are important concepts. The rule of the "square' helps in counting moves when defending against a passed pawn. Pawn breakthroughs need accurate calculation - advance the unopposed pawn to create a passer. "Turning the flank".
King in oppositon on the 6th rank in front of his pawn on the 5th against lone king on the 8th is a win (except the rook file).
Critical squares of the pawn determine whether an invading king can capture it.
Chess Endings for the practical player - by L.Pachman - is a good reference.
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| 4 games, 1914-2006 - King hunt
Forced moves help in visualising.
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| 1 game, 1972 - Mate/ combinations
46 games, 1863-2012 - Minimum forces for mate
Knowledge of minimal army for mating is essential for steering and assessing an endgame prospect for a draw or whether to play on. The Troitsky line is a helpful guideline in 2N against lone pawn ending.
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| 10 games, 1954-2006 - Overloading
This tactic overextends the defensive resources so that a deflection occurs, leaving a weakness elsewhere.
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| 1 game, 1978
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