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Team White vs Team Black
Fischerandom Team Game (2009) (unorthodox), chessgames.com, Mar-09
Chess variants (000)  ·  1/2-1/2

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Feb-27-09
Premium Chessgames Member
  chessgames.com: team white Welcome to the Chessgames Fischerandom Team Game II.

In this game, computers will not be allowed. Each side will have two days per half-move. Voting will be open (so that everybody can see all current votes).

You now have 10 days to analyze the interesting starting position. The game will start at 6:00pm (USA/Eastern) on March 9th, 2010.

Good luck, have fun, and thank you for supporting Chessgames.com.

Feb-27-09
Premium Chessgames Member
  al wazir: team black Is castling allowed? How do we do it?
Feb-27-09
Premium Chessgames Member
  Stonehenge: team white Thanks <CG>, I like this kind of chess!
Feb-27-09  Hesam7: team white 1.Nf3 & 2.O-O ?
Feb-27-09  radu stancu: team white Sounds good to me. e2 pawn will not be defended after that, so we'll have to see whether to move it or protect it. Maybe d3-e4, with the dark square bishop free to move, and the light square bishop to get out through a2.
Feb-27-09
Premium Chessgames Member
  Stonehenge: team white Exotic chess or not, in the end of the day the rules are the same. So we must develop our pieces. The best way to do this, IMHO, is first to decide how we want our pawnstructure to look like.
Feb-27-09
Premium Chessgames Member
  Honza Cervenka: team white Maybe 1.d4 with quick c2-c4 if possible is better as it grabs centre and opens lines for quick development. I think that there is no need to hurry with castling now but I guess that both sides will castle Kingside in this setup quite soon.
Feb-27-09
Premium Chessgames Member
  Honza Cervenka: team white In case of 1.d4 d5 it seems to be that 2.c4 has a little drawback due to the fact that 2...dxc4 3.Qxc4 Nb6 gives black a tempo. It can be still playable but I doubt that it is optimal line for white here.
Feb-27-09
Premium Chessgames Member
  Stonehenge: team white Maybe 1.c4 is better to give our minor pieces on the Q-side some air.
Feb-27-09
Premium Chessgames Member
  Honza Cervenka: team white As <radu stancu> has pointed out, e2 and respectively e7 are potentially weak points in case of quick Nf3(f6) and 0-0. It probably limits black's chances to imitate white in opening after 1.d4 d5 2.Nf3 Nf6 3.0-0 as here 3...0-0 4.Bb4 looks quite unpleasant for black. Extra tempo of white matters here, for example 4...Bb5 5.Bxe7 Bxe2 6.Bxf6 Bxf3 (both Rooks of white are taboo due to 7.Qg5! with immediate win) 7.Rd3 with clear advantage of white.
Feb-27-09
Premium Chessgames Member
  Stonehenge: team white As always I'm too lazy too set up the pieces but it looks like both 1.c4 e5 2.d4 exd4 3.Rxd4 and 1.c4 c5 2.d4 cxd4 3.Rxd4 d5 4.Qd1 are perfectly playable.
Feb-27-09  imag: team black The opening phase will be fun, like reinventing chess theory.
Feb-27-09  crawfb5: team black <al wazir: Is castling allowed? How do we do it?>

I believe it is more or less like castling in standard chess except that the King and Rook don't necessarily start at the same positions.

1. The King and Rook cannot have previously moved.

2. No squares the King will pass through or land on can be under enemy control.

3. The squares between the King and Rook must be empty.

4. Kingside castling will result in the King on g1/8 and the Rook on f1/f8. Queenside castling will result the King on c1/c8 and the Rook on d1/d8. That is, the final piece placement will be the same as in standard chess.

That's my understanding of how it works in FR. If I'm mistaken, I'm sure someone will correct me. :-)

Feb-27-09  crawfb5: team black Just as a quick look, I think White might play something like 1. d4 (central control, opens diagonals for DSB and Queen) or 1. Nf3 (develops Knight and begins to prepare for castling).

Depending on what they actually do play, we might consider the same options (1...d5 or 1...Nf6) for similar reasons.

Feb-27-09  crawfb5: team black My castling summary is more or less correct (I did fail to mention castling isn't legal if you're in check, but you can't do that in standard either). Here's the "official" rules page:

Fischerandom Chess Generator

Feb-27-09  furrer: team black I think fast 0-0 castles look natural for both parts. I think that if we get a d4(d5 structure, the problem piece will probably be the white-squared bishop. But perhaps it can be developed trought d7 -> f5 so we can exchange their strong bishop. Any ideas what to play after 1. d4 d5 2. c4? perhaps just dxc4 qxc4 c5?
Feb-27-09  Robin01: team white I have just joined the team. I like d4 here.
Feb-27-09  notyetagm: team black Looks like fun. :-)
Feb-27-09  hms123: team white Hello All. This should be interesting.
Feb-27-09  biglo: team black Yeah theoretically we could castle on our second move
Feb-27-09
Premium Chessgames Member
  Stonehenge: team white <Honza> Yes after 1.d4 d5, Bb4 can be annoying for them in some lines. But they can play something like 1.d4 e6 2.Nf3 Ne7 3.0-0 0-0
Feb-27-09  Ragh: team black Team white might start with a 1.c4 or d4, thereby freeing up the Bishop lines.
Feb-27-09
Premium Chessgames Member
  al wazir: team black I think the natural first moves (not necessarily in this order) are something like this: 1. d4 d5 2. c4 c3 3. Nf3 Nf6 (looks familiar so far, doesn't it?) 4. O-O O-O. Except that Chess Viewer Deluxe won't allow castling because it hasn't read the rules of Fisherandom.
Feb-27-09  Robin01: team white The moves c4 and Nf3 also seem playable. I do not like the idea of casting too early. However, it appears kingside castling will probably be the only alternative, if we castle. I believe I will stay with the move d4 for now.

I see we could get an opportunity to fianchetto our queen!:)

Feb-27-09  MyCatPlaysChess: team black I am almost thinking that answering 1.d4 with f5 would be a good plan. Followed quickly by Nf6, 0-0 and Kh8... then with our f-pawn placed in front of the knight, we will have a tempo on a kingside attack.
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