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Dec-01-14 | | Infohunter: For old time's sake: 28...RxPch; 29. KxR, Q-B7 mate. |
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Dec-01-14 | | gofer: Black's gotta gun and he ain't afraid to use it!
<28 ... Rxg2+ 29 Kxg2 Qf2#> |
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Dec-01-14 | | morfishine: 28...Rxg2+ 29.Kxg2 Qf2 mate |
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Dec-01-14
 | | Once: I have this little fantasy about rooks. In my world I picture them as hulking brutes, big on testosterone but low on IQ... The Incredible Hulk - "Hulk Smash".
Groot: "I am Groot"
Conan: "What is best in life? Crush your enemies. See them driven before you. Hear the lamentation of their women." I have this mental image of rooks needing to be told what to do by their smarter (and smaller) colleagues. In this game, the black rook crashes through (Hulk Smash!) by playing 26...Rxf2 and white wriggles out of the way with 27. Qe3.  click for larger viewAnd at this point, I imagine the dumb lummox looking back at his friends and saying "dur ... what do I do now?" Meanwhile the whole of the black team is yelling at him to stand still. Do nothing. Wait. Black draws the white queen away from the defence of f2. 27...Nxd3 28. Qxd3  click for larger viewOur POTD position. And now everyone on the black team yells at the rook to take the g2 pawn. Dusty cogs - rarely used - mesh together in the granite block that passes for the rook's head. He stares at the g2 pawn. The King on g1. The g2 pawn again. "Are you sure?" he calls back. "Won't the black king ... er ... um?" "No, you'll be fine," says the black queen. "Trust me. Smash the pawn." And the rest, as they say, is history.
Only the black rook on f8 isn't impressed. He can't quite work out how, but he has this strong feeling that his pal has just been tricked. "That wasn't very nice," he grumps at the post match party. |
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Dec-01-14 | | getnacke: Guseinov was 8 years old when he won this game, pretty impressive. |
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Dec-01-14 | | TheaN: Monday 1 December 2014 <28....?> Black already has two pawns and a bishop versus an out of play knight, and this position looks like a white attack gone wrong. I can't picture how white's major pieces got in this position, but the resulting defense is amusing: the Rh1 defends the h-file, black can't just randomly invade over the file with the least control. The rook on e1 and the queen adequately defend f1, and the pawn on g2 helps out with defending f3. The queen's defense of g3 is also crucial as it doesn't allow black to play the g3 reload. Amusing, though, because white lacks <two> squares in his defense, f2 and g2. This position shows that only two squares only defended by the king is enough, as after <28....Rxg2+! 29.Kg2> the king is lured to a position where f2 is deadly, <29....Qf2# 0-1>. |
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Dec-01-14 | | zb2cr: White has f1 sufficiently well-defended, so Black works onto f2: 28. ... Rxg2+; 29. Kxg2, Qf2#. Notice the Black Pawn covering h3, which makes everything work. |
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Dec-01-14 | | morfishine: Bogged Down then Goosed
***** |
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Dec-01-14 | | morfishine: White should've tried <28.Rxd3> to at least
give him a shot at a swindle
After 28.Rxd3 Rf1+ 29.Kh2 Qh5+ 30.Kg3! We are here:
 click for larger viewBlack's WSB is hanging, his Queen is attacked & the pawn on <h6> is targeted Try a few variations, it looks like White can soldier on down an exchange ***** |
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Dec-01-14
 | | Penguincw: Ooh. This Monday puzzle nearly got me fooled, but I found the correct rook sacrifice. |
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Dec-01-14 | | Sally Simpson: Hi Morf,
I too enjoy looking at wriggling attempts or improvements in actual game puzzle. In the above postion with Rxd3 instead of Qxd3. Black can play Rxh1 - White gets the Bishop with check but runs out of checks and Black mates. Often in positions akin to this a Black player seeing a piece going with check will stop looking deeper and go along another path though here it is the best way. On the reverse. White players will see winning a piece with check and happily go down this path without looking to see if after the check they are still in the game. I was looking here with Black to play:
 click for larger viewNxd3 instead of Rxf2 is the wrong order 26...Nxd3 27.Qxd3 Rxf2 28 Rxh6.
Still a very good Black position but no Monday win. The move order appears to be correct. This then took me onto looking at Rxh6 and leaving the Black Knight on d3.  click for larger view28.Rxh6 Rf1+ 27.Kh2
White has a Queen winning trick with Qg5+ and Rg6 coming. Black can play 27...Rxd1 and make it a very expensive Queen with what looks like a clear winning position but the murk is setting in and again no Monday win. (if there is a White perpetual in there after Black sac's his Queenn so be it. It's getting close to my peak vision looking at a screen diagram....It's gone too murky for 100% anlysis and I'm not in game playing mode.) Players in winning positions hate the murk, the losing player's task is to muddy it up and place doubts in the opponents mind. |
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Dec-01-14 | | Marmot PFL: before judging white too harshly look at the ages of the players, and keep in mind that black is a future GM. |
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Dec-01-14
 | | gawain: A curious position. I think one naturally expects the R-Q-R gun to fire the leading piece straight down to f1, but White has f1 well-defended. In this case the rook sidesteps to g2, drawing the king out into a slightly surprising mate when the gun fires the next bullet: Qf2. The black pawn covers h3, the undeveloped white rook occupies h1, and that's that. |
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Dec-01-14 | | morfishine: <Sally Simpson > Thanx for looking, you never know! |
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Dec-01-14 | | Castleinthesky: Happy Monday, it's good to know I am in the same league with children under 10. |
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Dec-01-14
 | | Bubo bubo: 28... Rxg2+ 29.Kxg2 Qf2#
Nice double-purpose R-sac: it clears f2 for the queen and opens the second rank (so that the queen will also cover h2). |
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Dec-01-14
 | | Oxspawn: Easy but not obvious. None of white’s pieces are guarding g2.
28. ….. Rxg2+
29. Kxg2 (forced) Qf2# |
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Dec-01-14
 | | Oxspawn: Can we have this one again tomorrow? One move earlier. I might get it. |
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Dec-01-14 | | Longview: Well, as usual, I saw things correctly but for the wrong reasons. Starting the puzzle on 26,,,,, I saw the Black rook could "crush"(per <Once>) g2 pawn [related to Orange Crush by chance?] and noticed that my drive to f1 (my initial goal for my crusher rook) was guarded by the bishop on d3 and I had a disposable Knight at hand so I executed the exchange. Then and only then did I note that the f1 location was not healthy due to the Bishop replacement by the Queen! About to lick my mental genius wounds in sorrow, I noticed that my rook could help still with the forcing move 28......Rxg2. Don't you love it when they only have one choice of a reply. 29.Kxg2 allows me to bring the Black Queen to f2, now an unguarded square due to my grossly misguided Knight Bishop exchange. God saves the stupid ones and they even have a chance to solve the puzzle once in a simple while. |
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Dec-01-14
 | | kevin86: Mate in two begins with a rook sac...28 ...♖g2+ 29 ♔xg2 ♕f2#...easy, but not that easy. |
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Dec-01-14 | | BOSTER: Twenty Years After.
Lammers vs Guseinov 2014
Qatar.
 click for larger view Black to play 25... |
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Dec-01-14 | | MostlyWatch: Bishop, Knight, Rook, Pawn - these were the archers, cavalry, chariots, and foot soldiers respectively, in previous ages. Their manner of moving is vaguely reminiscient of these units. When the game came to Europe, they got various name changes. You wouldn't typically put the archers in the center of the battle;
they are better off back, out on the wings, shooting into the center. It's the foot soldiers who take the main brunt of the fighting (and the arrows). The archer therefore shoots down a diagonal line. It would appear that the WWI invention of the tank is not actually a new idea. Heavy war chariots were pulled by big animals, maybe elephants; or even set up on top of elephants. So the notion that the rook is a big lumbering unit that doesn't move fast is pretty fair. It seems there's rarely an open file or rank for them to move fast. Pawns are better placed in diagonal lines to reinforce each other, leaving diagonal lanes. Chief Vizier - the king's chief advisor and deputy, a powerful warrior. When the game came to Europe, some fool changed this to a "Queen". At the beginning of the game, the kingdom is rent; one of the court officials has become offended or outlawed, and run off into the woods, made a camp, and attracted a lot of people from the kingdom. When he has enough of an army, he comes to battle. He has become the black king. In another way to look at it, he's the white king; the old king is the evil black king. The King cannot be killed, that's not done. He can be captured, but never killed. His army will fight to the last man, and the opposing army will fight them, but nobody kills the kings, because the king had a divine mandate to rule. These are old Asian rules for war. You can see this in for instance the old stories in 1Samuel chapters 24 and 26, which look to me like variants of the same story. David has the clear opportunity to kill Saul but cannot bring himself to do it. Another example is in the Book of Mormon, in Ether chapter 7. In several other chapters a similar pattern is repeated, and toward the end of Ether, the two armies are pared down to a few men each, and finally only the two kings are left standing. Nobody would kill them. |
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Dec-01-14
 | | Bubo bubo: <Once> Thanks for the amusing insight into Black's team talk! Your mental image of the rook as a strong but dumb roughneck seems to be not uncommon: Think of the <Lewis chessmen> with the rook depicted as a beserk biting his shield, or of the videogame <Battlechess>, where the rook turns into a rock monster when moving or capturing. |
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Dec-01-14 | | morfishine: <Boster> Brilliant play by Black, but its move 24 ***** |
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Dec-01-14 | | Mr Bigz: With a slight tick of the rook, black wins the game. |
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