Calar: Great pun :)
To the game - Black makes far too many mistakes and oversights for such a short game, especially considering his rating is not-noobish 1852:
3...d5 seems pointless, since whole point of 2.Qe2 is to stop Black from playing d5. 3...e5 looks as an improvement - even though Black lost a tempo, White queen suddenly finds herself misplaced on e2 in this position.
5...Qd8 - why so passive? After bringing his queen out with 4...Qxd5, Black should try to put her in active square, not ruturn it home. 5...Qh5, for example, looks to be better.
Still, Black's postion is still relatively fine and quite solid, albeit somewhat passive. Real mistake comes in the next move:
6...Nxd4 - Even if he couldn't calculate next few moves or failed to see 9.Qe5, Black should know that this pawn-grabbing is quite committal and requires very careful play from him, since White may get great lead in development attacking the queen in next few moves. 6...Nf6 is more cautious and much better.
From move 9 onwards, Black's position looks completely lost, since he seems to lose at least an exchange in all variations (and that is if he manages to capture stranded white knight on a8). 11.Be3! is nice deflection deflacting Black bishop from d6.