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Alexey Shirov vs Alexander Areshchenko
Aerosvit GM Tournament (2006), Foros UKR, rd 10, Jun-27
Gruenfeld Defense: Exchange. Classical Variation (D86)  ·  1/2-1/2

ANALYSIS [x]

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Kibitzer's Corner
Jun-27-06
Premium Chessgames Member
  Sneaky: Always a fun way for the game to end: one GM gives another a pop-quiz on the subject of distant opposition.
Jun-28-06  Akavall: Instead of 52. c5? Shirov should've played 52. Qa3+ and white is playing for the win.

Also, Black could've won on their 66th move:


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66...Rc3+! 67. Kd4 Qd2+ 68. Bd3 Rc4+ 69. Kxc4 Qb4+ 70. Kd5 Qc5#

Jun-28-06  square dance: <one GM gives another a pop-quiz on the subject of distant opposition.> well, virtual opposition as well. but the opposition in general and the rule of the square govern this ending.
Jun-28-06  suenteus po 147: <Akavall> What if, in your line for black, white responded with 67.Kf4?
Jun-28-06  Kangaroo: <<suenteus po 147>: <Akavall> What if, in your line for black, white responded with 67.Kf4?>

The answer would have been much easier:

<IF <66...Rc3+! 67. Kf4> THEN <67 ... Qg3+ 68. Kf5 <unique!> Rc5 +>

Jun-28-06  Mendrys: According to Mig 76. Kd4! is the only way to draw for white. All other moves lose. I am trying to work this out for myself but I am having difficulty because my endgame technique is terrible. 76 K?6 loses immediately of course as the pawn gets away. After 76. Ke4 is black's best reply 76...Kg6 ? If black is able to obtain the opposition white will lose but I haven't worked it out how to convert it to a win.
Dec-26-09
Premium Chessgames Member
  waddayaplay: 76.♔e4 ♔g6

77.♔f4 ♔f6 78. ♔e4 ♔e6 79. ♔d4 ♔d6 80. ♔c4 ♔e5 and the b-pawn will fall

or

77.♔e5 77... ♔g7 78. ♔f5 ♔f7 79. ♔e5 ♔e7 80. ♔d5 ♔d7 81. ♔c4 ♔e6 82. ♔d4 ♔d6 83. ♔c4 ♔e5 same position


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Feb-07-22  Kamberi: Areshchenko must have thought that 75...Kh6 would win and not known about 76 Kd4!. I only found about half a dozen examples of this endgame in my database so it's a pretty rare position. He didn't need to simplify into the pawn endgame after 71...RXb5 either. Instead he should have brought his king to the queenside. White is stuck moving his bishop along the a4-e8 diagnol and Black must finagle the tempi so that Bd7 is met by ...Kd5!. Then the following all lose for White:

(A) 1 Be8 Re4+
(B) 1 Kf3 b5! 2 ab a4
(C) 1 Bb5 Rb3+ followed by 2...Ke4 and 3...KXf4

If White tries to stop all of this by playing his king to f3 at some point the Black king will then penetrate to d4 which will gradually win.

Feb-07-22  Kamberi: The basic principle behind drawing this pawn endgame seems to be:

(A)If the black king is on the first two ranks just oscillate back and forth between d5 and e5. This means the Black king will need to enter on the third rank either via f6, g6, or h6.

(B)If ...Kf6 Kd4
(C)If ...Kg6 Ke4
(D)If ...Kh6 Kd4!
(E)If Black approaches on the g-file g5/g4/g3/g2/g1 take the corresponding side opposition square e5/e4/e3/e2/e1 (F)If Black approaches on the h-file h5/h4/h3/h2/h1 take the corresponding distant opposition square d5/d4/d3/d2/d1.

This is a super instructive endgame because it shows side opposition, diagnol opposition, and distant opposition all in the same example. The really tough twist to figure out is the ...Kh6 Kd4! wrinkle.

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