Jun-21-04 | | zb2cr: White's 33rd is the real mark of a master. Most players would grab the pawn and think later. Bernstein sees that grabbing the pawn would allow counterplay by 33 ♖xg6, ♖xg6+; 34 ♔xg6, ♖g8+; 35 ♔xh5, ♖xg2 winning back his pawn and activating his Rook. So Bernstein calmly prevents this, seeing that Black cannot free himself. |
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Dec-02-05 | | Averageguy: Great strategical game by Bernstein. |
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Mar-02-07 | | Octavia: game 26 in Chernev "Logical chess:Move by move" |
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Apr-07-07 | | GrandPatzerSCL: Look how White locks up Black's pawns, effectively demoting Black's bishop to a pawn. I'm sure White wins this game because he was able to use his bishop more effectively than Black. |
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Jul-06-07 | | sanyas: Well, it is very, err, logical... |
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Dec-06-10
 | | Phony Benoni: Dark Squares, Dark Squares,
Roly poly Dark Squares,
Dark Squares, Dark Squares,
Eat them up, yum. |
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Sep-20-12 | | Llawdogg: Look at the position after 34 Ree5! The white king is at the head of his army fearlessly leading the crush on the dark squares. That's a sight you don't often see. |
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Sep-21-12 | | Llawdogg: That Old Black Magic |
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Sep-21-12 | | rapidcitychess: I really love this game. It's pretty shocking how easily black was dominated. |
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Jan-12-13 | | JimNorCal: The final position is memorable, four pawns on a side with opposite bishops, yet black is helpless. |
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Jul-04-14
 | | Chessical: White's 27th move is Rae1 - see Chess Notes by Edward Winter #8704- http://www.chesshistory.com/winter/ |
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Jul-21-14 | | RubinSteinitz: Seems that allowing the knight trade off and not getting the black king into the potential pawn roll in the center did him in. Why not move the black king to d6 and at least attempt a pawn push? . |
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Oct-12-16 | | Jimmy720: Very instructive |
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Feb-16-18 | | ughaibu: Is this the only game in both Logical Chess and The Most Instructive games of Chess Ever Played? |
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Mar-11-22 | | SeanAzarin: Absolutely brilliant pun -- and great game, too. (As a scientist, I always appreciate a good science pun.) |
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Mar-11-22 | | Amarande: <ughaibu> One of two. Chekhover vs I Rudakovsky, 1945 is the other. |
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Mar-11-22
 | | Teyss: <SeanAzarin> Would you mind explaining the pun please? I didn't find anyone called Bernstein or Mieses involved in the theory of black holes. |
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Mar-11-22 | | moodini: <Teyss> it looks more to do with the dark squares in the game which I guess are the "black holes" |
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Mar-11-22
 | | Teyss: <moodini> Thanks, I figured as much but it could apply to the 54,321 games in the database with dark square weaknesses. I was wondering about the scientific background (even checked if there is a particle accelerator in Coburg. There isn't). |
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Mar-11-22 | | goodevans: <Teyss: <moodini> Thanks, I figured as much but it could apply to the 54,321 games in the database with dark square weaknesses...> Rarely do the dark square weaknesses manifest themselves so early in the game (7.e5), become so ubiquitous and get exploited so systematically as here. They were truly the principal feature of the game from start to finish. Black has such a poor record against <7.e5> you wonder why anyone would choose this line. The success rate gets even worse after <8...f5> when, according to the Lichess Masters Database, White wins 49% compared to Black's 13%. A most interesting game and a superb pun. |
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Mar-11-22 | | Brenin: <Teyss>, <goodevans>: What is even more remarkable about this game is the way in which, starting with 19 Kd2, the White K is able to lead the attack on Black's pawns. How often, against a Sicilian of all openings, do you see White's K reach the 6th rank by move 32? |
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Mar-11-22
 | | Teyss: <goodevans> <Brenin> Thanks, makes more sense. The "Theory" of the pun is important. Too bad the players' names were not Einstein or Hawking. |
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Mar-11-22
 | | Teyss: <goodevans> Coming back to the theory. According to CG database 8...f5 gives White 57% win vs Black 22%, low indeed (99 games total). Better are in decreasing order ...Bb7, Qa5+ or Qc7, excluding rare games. Earlier 5...Nf6 gives White 38% vs Black 25% (4,356 games), slightly lower than other standard moves ...Qc7, a6 or d6. The best moves for White are then 6.Nxc6 as in the game or a3. A good line to remember. |
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