jessicafischerqueen: <FAWN PAWN> Power!
A <Fawn Pawn> is a pawn on the sixth rank which is blockaded by an enemy pawn but which cannot be captured by an enemy pawn. Look at the sequence leading up to White's creation of a MONSTER fawn pawn on the <d6> square. First, I think that Black certainly shouldn't play this variation of the <Evans> that allows White to get in <8.d5!>, which initiates a horrifying sequence of moves that sews Black up tight as a Christmas Turkey. After <8.d5>:
 click for larger viewNow, after <8...Nd8 9.Qa4 Bb6 10.Bg5 Qd6 11.Na3 c6 12.Rad1>, Where is the Black Queen going?  click for larger viewWell, maybe she has no good square, but I find it hard to believe that <12...Qb8> was a wise choice. I think it's a game-losing choice, in fact. After only 12 moves, White virutally has a won game from here, positionally speaking, because now WHAMMO <13.Bxe7 Kxe7 14.d6+!> and the White <fawn pawn> locks the Black Queen in jail.  click for larger viewOuch! Quite literally, Black does not have a good move here. And look at the incredible positional force the <d6 Fawn Pawn> exerts on Black. It singlehandedly prevents almost any kind of freeing move on Black's Queenside. It Blocks the <b8-a2> diagonal so the Queen cannot get out, and it Blocks the Black <d7> pawn so the LSB cannot get out to the center. Worse, Black's own DSB is blocking his <b7> pawn and the DSB also cannot tuck in to the potentially very useful <c7> square because the <fawn pawn> is controlling that square. As it turned out, the very sad looking Black Queen never does get developed. If you are interested in more games that feature the awesome positional power of the <Fawn Pawn>, check out this games collection: Game Collection: Fawn Pawns (Thanks to <SwitchingQuylthulg> for finding this great <Fawn Pawn> game for the collection) |