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  1. deep and sound
    Many games, even at Grandmaster level, are decided by shallow tactics - a fairly simple move the opponent overlooked. But occasionally we see something more profound - a "deep" move that requires great foresight or intuition to play. And it is even more impressive if after close post-game examination it is sound in all variations. These games have "deep and sound" sacrifices or other key moves.
    23 games, 1921-2012

  2. too hard for computers
    Computers are becoming really good at chess. Certainly they can win games from GMs. But humans do some things better than computers still, including long-range planning and really deep calculation (aided by intuition and experience). Some human chess games are still "too hard for computers:" they showcase talents humans have and computers are imperfect at.
    6 games, 1966-2007

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