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25 collection A-D-E more FTB finds Phil
Compiled by fredthebear
--*--

We allow the 24s in here too.

"Chess is a fairy tale of 1,001 blunders." ― Savielly Tartakower

"Pawns are the soul of the game." ― François-André Danican Philidor

"The king pawn and the queen pawn are the only ones to be moved in the early part of the game." ― Wilhelm Steinitz

"There is no such thing as an absolutely freeing move. A freeing move in a position in which development has not been carried far always proves illusory, and vice versa, a move which does not come at all in the category of freeing moves can, given a surplus of tempi to our credit, lead to a very free game." ― Aron Nimzowitsch

"The future reshapes the memory of the past in the way it recalibrates significance: some episodes are advanced, others lose purchase." ― Gregory Maguire, A Lion Among Men

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons." ― General Douglas MacArthur

Bughouse Rules

Bughouse is an outrageously fun team game in which one partner plays White and the other plays Black. As a player captures an opponent's piece, that captured piece is passed to the partner. The partner can either make a regular chess move, or place any one of the pieces passed by the partner anywhere on the board! (well, almost anywhere - there are certain rules to follow that we go over in class). To add to the excitement, Bughouse is played with clocks at a quick pace (5 minutes) and players are allowed to TALK!! In fact, you have to talk in order to effectively communicate strategies with your partner. Of course, your opponents might overhear you and plan their counter strategy. So you could whisper, or even talk in secret codes! But you can't hide captured pieces - they have to stay out in the open where everyone can see them. Not fair pulling a rook out from under your beard! These rules and others are contained in he official USCF Bughouse Rules 5th Edition, which will be posted on the walls for Bughouse events. It was interesting to note, during Grandmaster Nigel Davies' recent instructional clinics, that he greatly encouraged Bughouse as a tool for developing the imagination.

IMPORTANT! Because of the high level of noise, Bughouse will be played only on pre-advertised Bughouse tournament days (normally around Halloween, plus or minus a week, and sometimes at other times during the year).

BUGHOUSE RULES (adapted from http://raleighchessacademy.com/wp-c... )

1. Number of Players - There are exactly two players on a team; they are called 'team members,' 'partners' or 'pardners' (Texas only). No substitutions of players are allowed at any time during the tournament. Ya dances with the pardner what brought ya. A Tournament can have many competing teams.

2. Bughouse Game - A 'Bughouse Game' matches one team member against one opponent, and the other team member against that opponent's partner. Play is conducted by the four players on two regulation chess boards, each starting from the normal chess starting position, with white moving first and each using a chess clock (digital takes precedence over analog). One partner plays White; the other Black. The first checkmate or time forfeit on either board ends the Game. If either partner on a team wins their board, then their team wins the Game. Just as in regular chess, there are multiple Games (rounds) per tournament.

3. Colors - For each Game, the team decides which partner is to play white and which is to play black. Once a Game is started, partners may not switch boards (and although you can always give advice to your partner, you cannot touch your partner's pieces).

4. Time control - The time control is Game in 5 minutes. Use 2 second delay when possible.

5. Bring a clock- Each team is responsible for providing a clock. If a team does not have a clock and their opponents do have a clock, the team without a clock forfeits. If neither team has a clock then both teams forfeit.

6. Completion of Move - If a player's hand has released a piece then that move cannot be changed, unless it is an illegal move. A move is not Completed until the piece is released AND the clock is pressed. If the clock has not been pressed then the opponent may not move (this is under review)

8. Illegal moves lose, if they are caught before the next move is made. I. If an opponent makes a move and starts the opponent's clock, they have forfeited the right to claim that illegal move. II. Before play begins both players should inspect the position of the pieces and the setting of the clock, since once each side has made a move all claims for correcting either are null and void. The only exception is if one or both players have more than five minutes on their clock, then the tournament director may reduce the time accordingly. III. Illegal moves, unnoticed by both players, cannot be corrected afterwards, nor can they become the basis for later making an illegal move claim. If the King and Queen are set up incorrectly when the game begins, then you may castle short on the queen side and castle long on the kingside. Once each side has made a move, incorrect setups must stay.

9. Passing pieces - When a piece is captured, the captured piece is passed to the partner only after the move is completed (opponent's clock is started).

10. Placing or moving pieces- A player has the option of either moving one of their pieces on their board or placing a piece their teammate has captured and passed to them. I. A captured piece may be placed on any unoccupied square on the board, with the exception that a pawn may not be placed on the first or last rank. II. Pieces may be placed to create or interpose check or checkmate. (under review - some variants do not allow "drop mates") III. A promoted pawn, which has been captured, reverts to a pawn and not the promoted piece.

11. Displaying captured pieces- A player may not attempt to hide pieces captured by their partner from the opponent. The first attempt will be a warning and the second attempt will result in forfeiture of the game.

12. Communicating allowed- Partners may verbally communicate throughout a game. It is legal for one partner to make move suggestions to the other partner. It is illegal and grounds for forfeiting the match if one partner physically moves one of their partner's pieces.

13. Clock Hand- Each player must push the clock button with the same hand they use to move their pieces. Exception: only during castling may a player use both hands. When capturing only one hand may be used. The first infraction will get a warning, the second a one minute penalty and the third will result in the loss of the game.

14. Touching a Clock- Except for pushing the clock button neither player should touch the clock except: I. To straighten it; II. If either player knocks over the clock his opponent gets one minute added to their clock; III. If your opponent's clock does not begin you may push their side down and repunch your side; however, if this procedure is unsatisfactory, please call for a director; IV. Each player must always be allowed to push the clock after their move is made. Neither player should keep their hand on or hover over the clock.

15. Define a win- A game is won by the player: I. who has mated their opponent's king; II. If the checking piece is not a knight or is not in contact (on an adjacent square) with the defending king and the defending player does not have any material to block the check, the defending player may wait until his or her partner supplies a piece provided their time does not run out. III. whose opponent resigns; IV. whose opponent's flag falls first, at any time before the game is otherwise ended, provided he/she points it out and neutralizes the clock while their own flag is still up; V. who, after an illegal move, takes the opponent's king or stops the clock; VI. an illegal move doesn't negate a player's right to claim on time, provided he/she does so prior to their opponent's claim of an illegal move. If the claims are simultaneous, the player who made the illegal move loses.

16. Defining a draw- A game is a draw: I. By agreement between the teams during the game only. II. If the flag of one player falls after the flag of the other player has already fallen and a win has not been claimed, unless either side mates before noticing both flags down. Announced checkmate nullifies any later time claims.

17. Replacing pieces- If a player accidentally displaces one or more pieces, he shall replace them on his own time. If it is necessary, his opponent may start the opponent's clock without making a move in order to make sure that the culprit uses his own time while replacing the pieces. Finally, it is unsportsmanlike to knock over any pieces then punch the clock. For the first offense the player will get a warning (unless this causes his flag to fall, in which case the opponent will get one extra minute added to his clock). For a second offense a one minute add-on for the opponent will be imposed. For a third offense the offender shall forfeit the game. Thereafter, the tournament director may use other penalties or expel a player from the event for repeated offenses.

18. Dispute between players - In case of a dispute either player may stop both clocks while the tournament director is being summoned. In any unclear situation the tournament director will consider the testimony of both players and any reliable witnesses before rendering his decision. If a player wishes to appeal the decision of a tournament director, the player must first appeal to the section chief then, if necessary, the player may appeal to the Chief floor director, whose decision in all cases is final.

19. TD touching the clock - The tournament director shall not pick up the clock; except in the case of a dispute.

20. Observer conduct - Spectators and players of another match are not to speak or otherwise interfere in a game. If a spectator interferes in any way, such as by calling attention to the flag fall or an illegal move, the tournament director may cancel the game and rule that a new game be played in its stead, and he may also expel the offending party from the playing room. The tournament director should also be silent about illegal moves, flag falls, etc. (unless there is an agreement with the players, before the game, to call them) as this is entirely the responsibility of the players.

21. Replacing a promoted pawn - If a player promotes a pawn they must leave the pawn on the board and clearly indicate to their opponent to what piece the pawn is being promoted too. The promoted pawn will be laid on it's side to indicate that it is a promoted pawn (MCS&C local rule - to prevent later disagreements about what piece the pawn was promoted to, and to avoid pawns annoyingly rolling about and off the board, a spare piece quickly found from another set should be used and placed in the normal upright position, an upside down rook still signifying a queen. The argument against this is nuclear proliferation of Queens, but I don't think it is a strong argument).

22. Replacement clock - Only a tournament director may determine if a clock is defective and change clocks.

23. Player behavior - Excessive banging of pieces or clock will not be tolerated and the offending player may be penalized with loss of time (Director discretion)

24. Insufficient Losing Chances- Insufficient losing chances claims cannot be made in Bughouse games.

25. Rules Not Covered Above - The Official Rules of Chess, 5th edition, shall be used to resolve any situation not covered by these rules.

The Rat and the Oyster

A country rat, of little brains,
Grown weary of inglorious rest,
Left home with all its straws and grains,
Resolved to know beyond his nest.
When peeping through the nearest fence,
"How big the world is, how immense!"
He cried; "there rise the Alps, and that
Is doubtless famous Ararat."
His mountains were the works of moles,
Or dirt thrown up in digging holes!
Some days of travel brought him where
The tide had left the oysters bare.
Since here our traveller saw the sea,
He thought these shells the ships must be.
"My father was, in truth," said he,
"A coward, and an ignoramus;
He dared not travel: as for me,
I have seen the ships and ocean famous;
Have crossed the deserts without drinking,
And many dangerous streams unshrinking;
Such things I know from having seen and felt them." And, as he went, in tales he proudly dealt them, Not being of those rats whose knowledge
Comes by their teeth on books in college.
Among the shut-up shell-fish, one
Was gaping widely at the sun;
It breathed, and drank the air's perfume,
Expanding, like a flower in bloom.
Both white and fat, its meat
Appeared a dainty treat.
Our rat, when he this shell espied,
Thought for his stomach to provide.
"If not mistaken in the matter,"
Said he, "no meat was ever fatter,
Or in its flavour half so fine,
As that on which today I dine."
Thus full of hope, the foolish chap
Thrust in his head to taste,
And felt the pinching of a trap –
The oyster closed in haste.

We're first instructed, by this case,
That those to whom the world is new
Are wonder-struck at every view;
And, in the second place,
That the marauder finds his match,
And he is caught who thinks to catch.

Maximo wrote:

My Forking Knight's Mare
Gracefully over the squares, as a blonde or a brunette, she makes moves that not even a queen can imitate. Always active and taking the initiative,
she likes to fork.
She does it across the board,
taking with ease not only pawns, but also kings, and a bad bishop or two.
Sometimes she feels like making
quiet moves,
at other times, she adopts romantic moods,
and makes great sacrifices.
But, being hers a zero-sum game,
she often forks just out of spite.
An expert at prophylaxis, she can be a swindler, and utter threats,
skewering men to make some gains.
Playing with her risks a conundrum,
and also catching Kotov's syndrome.
Nonetheless, despite having been trampled
by her strutting ways
my trust in her remains,
unwavering,
until the endgame.

"When you're lonely, when you feel yourself an alien in the world, play Chess. This will raise your spirits and be your counselor in war" ― Aristotle

"The habit of holding a Man in the hand, and moving it first to one square and then to another, in order to engage the assistance of the eye in deciding where it shall actually be placed, is not only annoying to the adversary but a practical infraction of the touch-and-move principle." ― Howard Staunton

"A bad plan is better than none at all." ― Frank Marshall

The Dog That Dropped The Substance For The Shadow

This world is full of shadow-chasers,
Most easily deceived.
Should I enumerate these racers,
I should not be believed.
I send them all to Aesop's dog,
Which, crossing water on a log,
Espied the meat he bore, below;
To seize its image, let it go;
Plunged in; to reach the shore was glad,
With neither what he hoped, nor what he'd had.

Isaiah 66:24
24 "And they will go out and look on the dead bodies of those who rebelled against me; the worms that eat them will not die, the fire that burns them will not be quenched, and they will be loathsome to all mankind."

"Believe in yourself. Have faith in your abilities. Without humble but reasonable confidence in your own powers, you cannot be successful or happy." ― Norman Vincent Peale

"Darkness cannot drive out darkness: only light can do that. Hate cannot drive out hate: only love can do that." ― Martin Luther King Jr.

English Opening: Agincourt Defense (A13) 0-1 knight roller
Portisch vs Taimanov, 1959 
(A13) English, 25 moves, 0-1

Dbl Fio vs Reversed Botvinnik System (A04) 1-0 Blindfolded
Seirawan vs Polugaevsky, 1993 
(A04) Reti Opening, 25 moves, 1-0

Modern Def Bg7 vs Bg2 (A40) 1-0 Backward P on half-open file
L Kaufman vs T Redman, 2001 
(A40) Queen's Pawn Game, 24 moves, 1-0

Nimzo-Larsen Attack: Symmetrical Var (A01) 1-0 Unprincipled
Carlsen vs So, 2021 
(A01) Nimzovich-Larsen Attack, 25 moves, 1-0

King's Indian Attack (A07) 0-1 Philidor's Legacy awaits
F Crowl vs C Purdy, 1939 
(A07) King's Indian Attack, 25 moves, 0-1

Bird Opening: 3.e3 Bg4 Anti-Bird Var (A02) 1-0 Mate looms
P Petran vs F Hosticka, 1977 
(A02) Bird's Opening, 25 moves, 1-0

Zimzo-Larsen transposes into Colle-Zukertort (A04/D05) 1-0
Antoshin vs A Bradvarevic, 1966 
(A04) Reti Opening, 24 moves, 1-0

Van't Kruijs Opening / Nimzo-Larsen Attk 5.c4 Ngf6 (A00) 1-0 cf
E Moser vs C Andersson, 2001 
(A00) Uncommon Opening, 24 moves, 1-0

Van Geet (Dunst) Opening: White two knts vs 1...Na6?! (A00) 1-0
J Bellon Lopez vs I Nemet, 1979 
(A00) Uncommon Opening, 24 moves, 1-0

B Finegold vs A C Chow, 2005 
(D44) Queen's Gambit Declined Semi-Slav, 25 moves, 1-0

English, Caro-Kann Defensive System (A11) 1-0 promotion threat
K Ozols vs Koblents, 1941 
(A11) English, Caro-Kann Defensive System, 25 moves, 1-0

English vs Anglo-Indian Def. Flohr-Mikenas-Carls Var (A18) 1-0
O Benkner vs O Morcken, 1954 
(A18) English, Mikenas-Carls, 24 moves, 1-0

Zukertort Opening: Queen Pawn Defense (A06) 1-0 DK video
Nepomniachtchi vs Bacrot, 2018 
(A06) Reti Opening, 24 moves, 1-0

King's English Variation. General (A20) 0-1 0-0 vs 0-0-0
Carlsen vs J van Foreest, 2022 
(A20) English, 25 moves, 0-1

Modern Def: Semi-Averbakh. Pterodactyl Var (A40) 0-1 Choice of
Grigoriants vs V Malakhov, 1996 
(A40) Queen's Pawn Game, 24 moves, 0-1

King's English. General (A20) 1-0 U12 spearhead alignment
F Felecan vs V Malakhov, 1992 
(A20) English, 24 moves, 1-0

London System vs Pseudo-Chigorin Defense (A40) 1-0 blunder
G Kapidani vs S B Hansen, 2020 
(A40) Queen's Pawn Game, 24 moves, 1-0

Indian Game: Pseudo-Queen's Indian. Marienbad System (A47) 0-1
G Bakalarz vs X Zhao, 2016
(A47) Queen's Indian, 24 moves, 0-1

O Alexandrova vs N Jadvizhena, 2001
(D15) Queen's Gambit Declined Slav, 24 moves, 1-0

T Baklanova vs O Alexandrova, 2001
(E24) Nimzo-Indian, Samisch, 25 moves, 0-1

O Alexandrova vs Nadezda Stojanovic, 2001 
(E48) Nimzo-Indian, 4.e3 O-O 5.Bd3 d5, 24 moves, 1-0

Gruenfeld Defense: Three Knights. Hungarian Var (D93) 0-1
Rosenberg vs Tal, 1955 
(D93) Grunfeld, with Bf4 & e3, 24 moves, 0-1

M Beilin vs I Lipnitsky, 1950 
(D30) Queen's Gambit Declined, 24 moves, 0-1

QGD: Semi-Tarrasch Defense. Exchange Var (D41) 1-0 24.?
Lilienthal vs G Negyesy, 1931 
(D41) Queen's Gambit Declined, Semi-Tarrasch, 25 moves, 1-0

K's English. Four Knts Var Botvinnik Line (A28) 1-0 Stockfish
Carlsen vs Giri, 2018 
(A28) English, 24 moves, 1-0

Kadas Opening: General (A00) 1-0 Bone in the throat & windmill
G Kadas vs Nagy, 1982 
(A00) Uncommon Opening, 24 moves, 1-0

theoretical novelty 12.Nxg5 was an (improvised!) piece sac."
V Artemiev vs Motylev, 2015 
(D20) Queen's Gambit Accepted, 24 moves, 1-0

Queen's Indian Defense: Fianchetto. Saemisch Var (E15) 0-1
U Wokittel vs P Meister, 2004
(E15) Queen's Indian, 25 moves, 0-1

Tarrasch Def: Swedish Var, Central Break (D33) 0-1 up the exch
J C Sterk vs S Landau, 1938
(D33) Queen's Gambit Declined, Tarrasch, 25 moves, 0-1

Slav Defense: Quiet Variation (D11) 1-0 Stockfish notes
Eliskases vs Bogoljubov, 1939 
(D11) Queen's Gambit Declined Slav, 24 moves, 1-0

Budapest Defense: Adler Var (A52) 0-1 Rolling Ns Mate to come
G Holtey vs Pilnik, 1935 
(A52) Budapest Gambit, 24 moves, 0-1

QGD: Neo-Orthodox Var (D54) 0-1 Remove the Defender
Kavalek vs P Ostojic, 1969 
(D54) Queen's Gambit Declined, Anti-Neo-Orthodox Variation, 25 moves, 0-1

Catalan Opening: Closed Var (E06) 0-1 Disaster area
M Warmerdam vs A Erigaisi, 2022 
(E06) Catalan, Closed, 5.Nf3, 25 moves, 0-1

Indian Game: Capablanca Var (A47) 1-0 Remove the Defender
H Taubmann vs R Krogius, 1930 
(A47) Queen's Indian, 24 moves, 1-0

English vs AID, Flohr-Mikenas-Carls, Nei Gambit (A19) 1-0hit f7
B Gurgenidze vs Kholmov, 1962 
(A19) English, Mikenas-Carls, Sicilian Variation, 24 moves, 1-0

QGA Classical Def. Russian Gambit (D27) 0-1 GK loses w/White
Kasparov vs Gulko, 1982 
(D27) Queen's Gambit Accepted, Classical, 24 moves, 0-1

Jobava London System (A45) 1-0 Remove the Guard
Jobava vs Le Quang Liem, 2017 
(A45) Queen's Pawn Game, 25 moves, 1-0

QGD. Charousek (Petrosian) Var (D31) 1-0
I Sokolov vs Vaganian, 1994 
(D31) Queen's Gambit Declined, 24 moves, 1-0

Queen's Gambit Declined: Cambridge Springs Var (D52) 0-1 pin
P Frydman vs G A Thomas, 1934 
(D52) Queen's Gambit Declined, 24 moves, 0-1

English Opening: Symmetrical. Anti-Benoni Var (A31) 1-0 17.?
Z Varga vs S Kustar, 1993 
(A31) English, Symmetrical, Benoni Formation, 24 moves, 1-0

Budapest Defense: Fajarowicz Variation (A51) · 0-1
M Aaron vs D Arond, 2000 
(A51) Budapest Gambit, 25 moves, 0-1

NID. Normal. Bernstein Defense (E58) 1-0
Bisguier vs Herman Hess, 1971 
(E58) Nimzo-Indian, 4.e3, Main line with 8...Bxc3, 24 moves, 1-0

English vs Anglo-Indian Def. Q's Knight (A16) 1-0 h-pawn lever
R S Kalugampitiya vs G Mphungu, 2014 
(A16) English, 25 moves, 1-0

Queen Pawn Game: Zukertort Var (D02) 1-0 The N is next
I Alahakoon vs A Mellace, 2014 
(D02) Queen's Pawn Game, 24 moves, 1-0

Slav Defense: Quiet Var (D11) 0-1 Assault & Battery
Azmaiparashvili vs Kasparov, 2003 
(D11) Queen's Gambit Declined Slav, 25 moves, 0-1

Anand vs Mamedyarov, 2007 
(A42) Modern Defense, Averbakh System, 24 moves, 1-0

Slav Defense: Schlechter Variation (D15) 1-0
F Silberberg vs M Romi, 1938
(D15) Queen's Gambit Declined Slav, 25 moves, 1-0

Slav Defense: Modern Line (D11) · 0-1
A R Saleh Salem vs Harikrishna, 2022 
(D11) Queen's Gambit Declined Slav, 24 moves, 0-1

QGA: Classical Defense. Steinitz Development Var (D26) 1-0
G Fontein vs G van Doesburgh, 1938
(D26) Queen's Gambit Accepted, 25 moves, 1-0

QGA. Classical Def. Alekhine System Main Line (D29) 1-0 Stockfi
Alekhine vs Letelier, 1938 
(D29) Queen's Gambit Accepted, Classical, 25 moves, 1-0

QGD. Capablanca - General (D30) 1-0 Using the pin on f7
Gruenfeld vs Kmoch, 1926 
(D30) Queen's Gambit Declined, 25 moves, 1-0

Queen's Gambit Declined: Ragozin Defense (D38) 0-1 Stockfish
Mamedyarov vs Carlsen, 2015 
(D38) Queen's Gambit Declined, Ragozin Variation, 25 moves, 0-1

QGD: Ragozin Def. Vienna Var (D39) 0-1 Qside majority
Vachier-Lagrave vs Aronian, 2022 
(D39) Queen's Gambit Declined, Ragozin, Vienna Variation, 25 moves, 0-1

Queen's Gambit Declined Semi-Slav (D45) 0-1 Crusher
V Keymer vs Mamedyarov, 2022 
(D45) Queen's Gambit Declined Semi-Slav, 25 moves, 0-1

S Williams vs M Efroimski, 2015
(D25) Queen's Gambit Accepted, 25 moves, 1-0

QGD. Orthodox Def. General (D60) 1-0 NxP Discovered Attk!
L Levy vs A Pinkus, 1942 
(D60) Queen's Gambit Declined, Orthodox Defense, 25 moves, 1-0

Tarrasch Def: Classical. Carlsbad Var (D34) 0-1 K walk
J Christiansen vs K Lee, 2011
(D34) Queen's Gambit Declined, Tarrasch, 24 moves, 0-1

Najdorf vs Andrade / Schair, 1947
(A18) English, Mikenas-Carls, 24 moves, 1-0

Gruenfeld Def: Three Knts. Paris Var (D94) 0-1 0-0 wins again
E Sapira vs L Stumpers, 1938 
(D94) Grunfeld, 25 moves, 0-1

Bogo-Indian Defense: Nimzowitsch Var (E11) 0-1
P Izmailov vs I Kan, 1928 
(E11) Bogo-Indian Defense, 25 moves, 0-1

QID: Fianchetto Traditional (E15) 1-0 Notes by A.A.
Bogoljubov vs C H Alexander, 1936  
(E15) Queen's Indian, 24 moves, 1-0

NID. Huebner. Rubinstein Var (E42) 1-0 N family fork
A Simutowe vs G Nsubuga, 2001 
(E42) Nimzo-Indian, 4.e3 c5, 5.Ne2 (Rubinstein), 24 moves, 1-0

NID: Normal. Bishop Attack Classical Def (E48) 1-0
Najdorf vs R Garcia Vera, 1944
(E48) Nimzo-Indian, 4.e3 O-O 5.Bd3 d5, 25 moves, 1-0

Nimzo-Indian Defense: Normal Var (E46) 1-0 Ready, Aim...
R Praggnanandhaa vs M Cornette, 2022 
(E46) Nimzo-Indian, 25 moves, 1-0

I Appel vs Pirc, 1938 
(E48) Nimzo-Indian, 4.e3 O-O 5.Bd3 d5, 25 moves, 0-1

Van Geet (Dunst) Opening: General (A00) 0-1 Stockfish notes
M Waddington vs K Arkell, 2014 
(A00) Uncommon Opening, 24 moves, 0-1

King's English. Taimanov Var (A25) 1-0 Unusual Horwitz Bs
F van der Elburg vs P Wilschut, 2001 
(A25) English, 25 moves, 1-0

KID: Orthodox Var (E94) 1-0 Black holds back, weakens 0-0
Giri vs Niemann, 2022 
(E94) King's Indian, Orthodox, 25 moves, 1-0

W Bourgeois vs L Perdomo, 1998
(E94) King's Indian, Orthodox, 24 moves, 0-1

F Lida Garcia vs L Perdomo, 1999
(E80) King's Indian, Samisch Variation, 24 moves, 0-1

P de Rooi vs H Johner, 1961
(E91) King's Indian, 25 moves, 0-1

L Schandorff vs D Howell, 2008 
(A15) English, 24 moves, 0-1

Sodium Attack: General (A00) 1-0 A True Railroad Mate!
R Durkin vs Bross, 1958 
(A00) Uncommon Opening, 55 moves, 1-0

Bg2 vs Englund Gambit (A40) 0-1 Retreat the en prise knight
E Torre vs L Perdomo, 1995 
(A40) Queen's Pawn Game, 24 moves, 0-1

Colle System. Anti-Colle 3...Bf5 4.c4 (D04) 1-0 line disconnect
C Shih vs A Barrett, 2016 
(D04) Queen's Pawn Game, 25 moves, 1-0

Nimzo-Indian Defense: Classical Var (E32) 1-0 Smothered Mate
G Schwartzman vs H A Gretarsson, 1992 
(E32) Nimzo-Indian, Classical, 25 moves, 1-0

Nimzo-Larsen Attack: Indian Var (A01) 1-0 Q fork EAD & LPDO
Chiburdanidze vs J Xie, 1992 
(A01) Nimzovich-Larsen Attack, 25 moves, 1-0

Z Sturua vs K Hulak, 1992 
(A70) Benoni, Classical with 7.Nf3, 25 moves, 1-0

A Hakobyan vs N Abasov, 2022 
(D40) Queen's Gambit Declined, Semi-Tarrasch, 24 moves, 0-1

B Jacobson vs R Sadhwani, 2022 
(E49) Nimzo-Indian, 4.e3, Botvinnik System, 24 moves, 0-1

NID: Normal. Gligoric System Exchange at c4 (E54) 1-0
Ragozin vs G Bastrikov, 1938 
(E54) Nimzo-Indian, 4.e3, Gligoric System, 24 moves, 1-0

Torre Attack: Classical Def (A46) 1-0 Kside assault
A Dozorets vs D Slatin, 1985 
(A46) Queen's Pawn Game, 25 moves, 1-0

Bogo-Indian Defense: Exchange Var (E11) 1-0 Stockfish notes
Karpov vs Andersson, 1991 
(E11) Bogo-Indian Defense, 24 moves, 1-0

King's English. Kramnik-Shirov Counter (A21) 0-1 Q+ & fork R
H ten Hertog vs Grischuk, 2022
(A21) English, 24 moves, 0-1

Fressinet vs M Lagarde, 2022 
(A00) Uncommon Opening, 24 moves, 1-0

Sarratt Attk vs Indian Game: 4.BxNb8 RxBb8 (A45) 0-1 QxQ KxQ
C Sykes vs I Tomba, 2013 
(A45) Queen's Pawn Game, 25 moves, 0-1

Simple minority attack win. Capa makes it look easy!
Capablanca vs Golombek, 1939 
(E34) Nimzo-Indian, Classical, Noa Variation, 29 moves, 1-0

Ivanchuk vs F Vallejo Pons, 2006 
(D39) Queen's Gambit Declined, Ragozin, Vienna Variation, 24 moves, 1-0

QGD. Semi-Tarrasch Def. Exchange Var (D41) 1-0 Greek gift
A Simutowe vs J Alayola Montanez, 2003 
(D41) Queen's Gambit Declined, Semi-Tarrasch, 24 moves, 1-0

Bird-Larsen Attack: Classical Var (A01) 1-0 peachy
N D Bezaleel vs D Vest, 2003 
(A01) Nimzovich-Larsen Attack, 25 moves, 1-0

Englund Gambit Complex: Zilbermints Gambit II (A40) 0-1 N&Q
T Popa vs L Abramavicius, 1936 
(A40) Queen's Pawn Game, 24 moves, 0-1

Gruenfeld Def: Brinckmann Attk. Grünfeld Gambit Accepted (D84)
Ivkov vs H Bouwmeester, 1960 
(D84) Grunfeld, Grunfeld Gambit Accepted, 24 moves, 1-0

King's English. General (A21) 0-1 Remove the Defender w/check
D Harika vs A Muzychuk, 2022
(A21) English, 25 moves, 0-1

Colle 5.c3 vs e5 ML (D02) 0-1
Maroczy vs Yates, 1922
(D02) Queen's Pawn Game, 24 moves, 0-1

44.? White missed DAMIANO's Mate, trolls failed to recognize
P Zarnicki vs P German, 1997 
(D50) Queen's Gambit Declined, 48 moves, 0-1

Benoni Def: King Pawn lines (A65) 1-0 Smashing Kside assault!
R E Fauber vs D L Oppedal, 1991 
(A65) Benoni, 6.e4, 24 moves, 1-0

Nimzo-Indian Defense: Fischer Variation 19...0-0-0 (E44) 0-1
A Erigaisi vs Rapport, 2023 
(E44) Nimzo-Indian, Fischer Variation, 5.Ne2, 25 moves, 0-1

Indian Game: General (A45) 1-0 Damiano's B Mate is coming next.
M Izaura Nielsen vs D B Jensen, 2001 
(A45) Queen's Pawn Game, 25 moves, 1-0

IM Jeremy Silman: "How to Reassess Your Chess" p. 204
Nimzowitsch vs S Rosselli del Turco, 1925  
(A06) Reti Opening, 25 moves, 1-0

Colle System Bb2 vs Bb7 copycat (D05) 1-0 Kingside assault!
O Pollack vs M R Wilson, 2023 
(D05) Queen's Pawn Game, 25 moves, 1-0

If 24..g6 25.Qxf6+ Kxf6 26.Rf3++ is a very pretty 'model' mate
E Grivas vs A Braun, 2008 
(D11) Queen's Gambit Declined Slav, 24 moves, 1-0

English Opening: Agincourt Def. Neo Catalan Declined (A14) 1-0
Speelman vs O Stork, 2018 
(A14) English, 25 moves, 1-0

P K Wells vs Liza Kisteneva, 2023
(D45) Queen's Gambit Declined Semi-Slav, 24 moves, 1-0

Bogo-Indian Defense: Grünfeld Var (E11) 1-0 Remove the Defender
Kramnik vs G Oparin, 2023 
(E11) Bogo-Indian Defense, 24 moves, 1-0

Anti-London System Qb6, Bf5 (D02) 0-1 White gets exposed
S Dragasevic vs Sveshnikov, 2013 
(D02) Queen's Pawn Game, 25 moves, 0-1

105 games

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